Arnold-Z
有些事,错过就是一辈子
摘要: 1.导入UniversalRP (PackageManager 导入)2.创建Pipeline Asset creat-->Rendering-->UniversalRender Pipeline-->Pipeline Asset(Forward Renderer)3.设置Graphics的Pipe 阅读全文
posted @ 2022-06-01 12:02 Arnold-Z 阅读(707) 评论(0) 推荐(0) 编辑