1 var startx, starty;
2 //获得角度
3 function getAngle(angx, angy) {
4 return Math.atan2(angy, angx) * 180 / Math.PI;
5 };
6
7 //根据起点终点返回方向 1向上 2向下 3向左 4向右 0未滑动
8 function getDirection(startx, starty, endx, endy) {
9 var angx = endx - startx;
10 var angy = endy - starty;
11 var result = 0;
12
13 //如果滑动距离太短
14 if (Math.abs(angx) < 2 && Math.abs(angy) < 2) {
15 return result;
16 }
17
18 var angle = getAngle(angx, angy);
19 if (angle >= -135 && angle <= -45) {
20 result = 1;
21 } else if (angle > 45 && angle < 135) {
22 result = 2;
23 } else if ((angle >= 135 && angle <= 180) || (angle >= -180 && angle < -135)) {
24 result = 3;
25 } else if (angle >= -45 && angle <= 45) {
26 result = 4;
27 }
28
29 return result;
30 }
31 //手指接触屏幕
32 document.addEventListener("touchstart", function(e) {
33 startx = e.touches[0].pageX;
34 starty = e.touches[0].pageY;
35 }, false);
36 //手指离开屏幕
37 document.addEventListener("touchend", function(e) {
38 var endx, endy;
39 endx = e.changedTouches[0].pageX;
40 endy = e.changedTouches[0].pageY;
41 var direction = getDirection(startx, starty, endx, endy);
42 switch (direction) {
43 case 0:
44 alert("未滑动!");
45 break;
46 case 1:
47 alert("向上!")
48 break;
49 case 2:
50 alert("向下!")
51 break;
52 case 3:
53 alert("向左!")
54 break;
55 case 4:
56 alert("向右!")
57 break;
58 default:
59 }
60 }, false);