SDL教程5——事件驱动编程
以前你可能是使用命令行通过cin和cout来实现编程,这节,我们将介绍怎么在SDL中使用事情驱动编程。简单的说,事件就是某些事情发生了,诸如按键按下、鼠标移动、窗口大小改变等,我们通过捕获这些事件,来实现我们自己的功能。
首先,我们需要在程序中建立一个SDL事件句柄:
SDL_Event event;
然后我们主程序中设置一个while循环,循环获取我们想要事件:
while(quit == false)
{
while(SDL_Poll(&event))
{
if(event.type == SDL_QUIT)
{
//Quit the program
quit == ture;
}
}
}
此处我们只捕获程序退出事件,SDL_Poll自动帮我们从消息队列中获取事件,然后存放在event中。
我们对某些程序模块进行了一些细分,增加了一些初始化子函数和清理工作子函数,完整代码如下:
#include "SDL.h"
#include "SDL_image.h"
#include <string>
//The attributes of the screen
const int SCREEN_WIDTH = 600;
const int SCREEN_HEIGHT = 450;
const int SCREEN_BPP = 32;
//The surfaces that will be usede
SDL_Surface *image = NULL;
SDL_Surface *screen = NULL;
//The event struct that will be used
SDL_Event event;
SDL_Surface *load_image(std::string filename)
{
//The image that's loaded
SDL_Surface *loadedImage = NULL;
//The optimized image that will be used
SDL_Surface *optimizedImage = NULL;
//Loaded the image using SDL_image
loadedImage = IMG_Load(filename.c_str());
//If the image loaded
if(loadedImage != NULL)
{
//Create an optimized image
optimizedImage = SDL_DisplayFormat(loadedImage);
//Free the old image
SDL_FreeSurface(loadedImage);
}
//Return the optimized image
return optimizedImage;
}
void apply_surface(int x,int y,SDL_Surface* source,SDL_Surface *destination)
{
//Make a temporary rectangle to hold the offsets
SDL_Rect offset;
//Give the offset to the rectangle
offset.x = x;
offset.y = y;
//Blit the surface
SDL_BlitSurface(source,NULL,destination,&offset);
}
bool init()
{
//Initialize all SDL_subsystems
if(SDL_Init(SDL_INIT_EVERYTHING) == -1)
{
return false;
}
//Set up the screen
screen = SDL_SetVideoMode(SCREEN_WIDTH,SCREEN_HEIGHT,
SCREEN_BPP,SDL_SWSURFACE);
//If there was an error in setting up the screen
if(screen == NULL)
{
return false;
}
//Set the window caption
SDL_WM_SetCaption("Event test",NULL);
//If everything initialized fine
return true;
}
bool load_files()
{
//Load the image
image = load_image("test_png.png");
//If there was an error in loading the image
if(image == NULL)
{
return false;
}
//If everything loaded fine
return true;
}
void clean_up()
{
//Free the image
SDL_FreeSurface(image);
//Quit SDL
SDL_Quit();
}
int main(int argc,char *argv[])
{
//Make sure the program waits for a quit
bool quit = false;
//Initialize
if(init() == false)
{
return 1;
}
//Load the files
if(load_files() == false)
{
return 1;
}
//Apply the surface to the screen
apply_surface(0,0,image,screen);
//Update the screen
if(SDL_Flip(screen) == -1)
{
return 1;
}
//While the user hasn't quit
while(quit == false)
{
//While there's an event to handle
while(SDL_PollEvent(&event))
{
if(event.type == SDL_QUIT)
{
//Quit the program
quit = true;
}
}
}
//Free the surface and quit SDL
clean_up();
return 0;
}