设计模式19——代理模式

代理指向真正的实体,完成相应的任务。

 1 #ifndef Proxy_H_H
 2 #define Proxy_H_H
 3 
 4 class Base{
 5 public:
 6     virtual void show() = 0;
 7 };
 8 
 9 class Real : public Base{
10 public:
11     virtual void show(){
12         cout << "This is real!" << endl;
13     }
14 };
15 
16 class Proxy : public Base{
17 public:
18     virtual void show(){
19         pReal->show();
20     }
21     void setReal(Real *pReal0){
22         pReal = pReal0;
23     }
24 private:
25     Real *pReal;
26 };
27 
28 
29 void ProxyTest(){
30     
31     Real *base1 = new Real();
32     Proxy *base2 = new Proxy();
33     base2->setReal(base1);
34 
35     base2->show();
36 }
37 
38 #endif

 

posted @ 2015-06-19 20:48  丛林小阁楼  阅读(165)  评论(0)    收藏  举报