Windows 程序设计--(六)键盘
6.2 击键消息
当按下一个键时,Windows把WM_KEYDOWN或者WM_SYSKEYDOWN消息放入有输入焦点的窗口的消息队列;当您释放一个键时,Windows把WM_KEYUP或者WM_SYSKEYUP消息放入消息队列中。
| 键按下 | 键释放 | |
| 非系统键 | WM_KEYDOWN | WM_KEYUP | 
| 系统键 | WM_SYSKEYDOWN | WM_SYSKEYUP | 
通常「down(按下)」和「up(放开)」消息是成对出现的。不过,如果您按住一个键使得自动重复功能生效,那么当该键最后被释放时,Windows会给窗口消息处理程序发送一系列WM_KEYDOWN(或者WM_SYSKEYDOWN)消息和一个WM_KEYUP(或者WM_SYSKEYUP)消息。像所有放入队列的消息一样,按键消息也有时间信息。通过呼叫GetMessageTime,您可以获得按下或者释放键的相对时间。
6.2.1 系统键击和非系统键击
一般来说和ALT组合的都是系统键击,其它的都是非系统键击。
#include <Windows.h> #include <iostream> using namespace std; LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow) { static TCHAR szAppName[] = TEXT("WNDCLASS NAME"); HWND hwnd; MSG msg; WNDCLASS wndclass; wndclass.style = CS_HREDRAW | CS_VREDRAW; wndclass.lpfnWndProc = WndProc; wndclass.cbClsExtra = 0; wndclass.cbWndExtra = 0; wndclass.hInstance = hInstance; wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION); wndclass.hCursor = LoadCursor(NULL, IDC_ARROW); wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH); wndclass.lpszMenuName = NULL; wndclass.lpszClassName = szAppName; if (!RegisterClass(&wndclass)) { MessageBox(NULL, TEXT("窗口创建失败!需要Windows NT!(传递消息为UNICODE)"), szAppName, MB_ICONERROR); return 0; } hwnd = CreateWindow( szAppName, TEXT("Hk_Mayfly"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 100,//宽度 100,//高度 NULL, NULL, hInstance, NULL ); ShowWindow(hwnd, iCmdShow); UpdateWindow(hwnd); while (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } return msg.wParam; } LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_SYSKEYDOWN: MessageBox(hwnd, TEXT("系统键击按下!"), TEXT("test!"), NULL); return 0; case WM_KEYDOWN: MessageBox(hwnd, TEXT("非系统键击按下!"), TEXT("test!"), NULL); return 0; case WM_DESTROY: PostQuitMessage(0); return 0; } return DefWindowProc(hwnd, message, wParam, lParam); }

6.2.2 虚拟键代码
扫描码(通码)和断码的相关信息可以在 https://www.cnblogs.com/Mayfly-nymph/p/11228966.html 找到说明。
前四个虚拟键码中有三个指的是鼠标键:
| 十进制 | 十六进制 | WINUSER.H标识符 | 必需? | IBM兼容键盘 | 
| 1 | 01 | VK_LBUTTON | 鼠标左键 | |
| 2 | 02 | VK_RBUTTON | 鼠标右键 | |
| 3 | 03 | VK_CANCEL | ˇ | Ctrl-Break | 
| 4 | 04 | VK_MBUTTON | 鼠标中键 | 
我们不能在击键消息中检测到鼠标消息。
虚拟键代码
| Symbolic Constant Name | Hexadecimal Value | Mouse Or Keyboard Equivalent | 
| VK_LBUTTON | 01 | Left mouse button | 
| VK_RBUTTON | 02 | Right mouse button | 
| VK_CANCEL | 03 | Control-break processing | 
| VK_MBUTTON | 04 | Middle mouse button (three-button mouse) | 
| VK_XBUTTON1 | 05 | Windows 2000: X1 mouse button | 
| VK_XBUTTON2 | 06 | Windows 2000: X2 mouse button | 
|  | 07 | Undefined | 
| VK_BACK | 08 | BACKSPACE key | 
| VK_TAB | 09 | TAB key | 
|  | 0A0B | Reserved | 
| VK_CLEAR | 0C | CLEAR key | 
| VK_RETURN | 0D | ENTER key | 
|  | 0E0F | Undefined | 
| VK_SHIFT | 10 | SHIFT key | 
| VK_CONTROL | 11 | CTRL key | 
| VK_MENU | 12 | ALT key | 
| VK_PAUSE | 13 | PAUSE key | 
| VK_CAPITAL | 14 | CAPS LOCK key | 
| VK_KANA | 15 | IME Kana mode | 
| VK_HANGUEL | 15 | IME Hanguel mode (maintained for compatibility; use VK_HANGUL) | 
| VK_HANGUL | 15 | IME Hangul mode | 
|  | 16 | Undefined | 
| VK_JUNJA | 17 | IME Junja mode | 
| VK_FINAL | 18 | IME final mode | 
| VK_HANJA | 19 | IME Hanja mode | 
| VK_KANJI | 19 | IME Kanji mode | 
|  | 1A | Undefined | 
| VK_ESCAPE | 1B | ESC key | 
| VK_CONVERT | 1C | IME convert | 
| VK_NONCONVERT | 1D | IME nonconvert | 
| VK_ACCEPT | 1E | IME accept | 
| VK_MODECHANGE | 1F | IME mode change request | 
| VK_SPACE | 20 | SPACEBAR | 
| VK_PRIOR | 21 | PAGE UP key | 
| VK_NEXT | 22 | PAGE DOWN key | 
| VK_END | 23 | END key | 
| VK_HOME | 24 | HOME key | 
| VK_LEFT | 25 | LEFT ARROW key | 
| VK_UP | 26 | UP ARROW key | 
| VK_RIGHT | 27 | RIGHT ARROW key | 
| VK_DOWN | 28 | DOWN ARROW key | 
| VK_SELECT | 29 | SELECT key | 
| VK_PRINT | 2A | PRINT key | 
| VK_EXECUTE | 2B | EXECUTE key | 
| VK_SNAPSHOT | 2C | PRINT SCREEN key | 
| VK_INSERT | 2D | INS key | 
| VK_DELETE | 2E | DEL key | 
| VK_HELP | 2F | HELP key | 
| '0' | 30 | 0 key | 
| '1' | 31 | 1 key | 
| '2' | 32 | 2 key | 
| '3' | 33 | 3 key | 
| '4' | 34 | 4 key | 
| '5' | 35 | 5 key | 
| '6' | 36 | 6 key | 
| '7' | 37 | 7 key | 
| '8' | 38 | 8 key | 
| '9' | 39 | 9 key | 
|  | 3A40 | Undefined | 
| 'A' | 41 | A key | 
| 'B' | 42 | B key | 
| 'C' | 43 | C key | 
| 'D' | 44 | D key | 
| 'E' | 45 | E key | 
| 'F' | 46 | F key | 
| 'G' | 47 | G key | 
| 'H' | 48 | H key | 
| 'I' | 49 | I key | 
| 'J' | 4A | J key | 
| 'K' | 4B | K key | 
| 'L' | 4C | L key | 
| 'M' | 4D | M key | 
| 'N' | 4E | N key | 
| 'O' | 4F | O key | 
| 'P' | 50 | P key | 
| 'Q' | 51 | Q key | 
| 'R' | 52 | R key | 
| 'S' | 53 | S key | 
| 'T' | 54 | T key | 
| 'U' | 55 | U key | 
| 'V' | 56 | V key | 
| 'W' | 57 | W key | 
| 'X' | 58 | X key | 
| 'Y' | 59 | Y key | 
| 'Z' | 5A | Z key | 
| VK_LWIN | 5B | Left Windows key (Microsoft Natural Keyboard) | 
| VK_RWIN | 5C | Right Windows key (Microsoft Natural Keyboard) | 
| VK_APPS | 5D | Applications key (Microsoft Natural Keyboard) | 
|  | 5E | Reserved | 
| VK_SLEEP | 5F | Computer Sleep key | 
| VK_NUMPAD0 | 60 | Numeric keypad 0 key | 
| VK_NUMPAD1 | 61 | Numeric keypad 1 key | 
| VK_NUMPAD2 | 62 | Numeric keypad 2 key | 
| VK_NUMPAD3 | 63 | Numeric keypad 3 key | 
| VK_NUMPAD4 | 64 | Numeric keypad 4 key | 
| VK_NUMPAD5 | 65 | Numeric keypad 5 key | 
| VK_NUMPAD6 | 66 | Numeric keypad 6 key | 
| VK_NUMPAD7 | 67 | Numeric keypad 7 key | 
| VK_NUMPAD8 | 68 | Numeric keypad 8 key | 
| VK_NUMPAD9 | 69 | Numeric keypad 9 key | 
| VK_MULTIPLY | 6A | Multiply key | 
| VK_ADD | 6B | Add key | 
| VK_SEPARATOR | 6C | Separator key | 
| VK_SUBTRACT | 6D | Subtract key | 
| VK_DECIMAL | 6E | Decimal key | 
| VK_DIVIDE | 6F | Divide key | 
| VK_F1 | 70 | F1 key | 
| VK_F2 | 71 | F2 key | 
| VK_F3 | 72 | F3 key | 
| VK_F4 | 73 | F4 key | 
| VK_F5 | 74 | F5 key | 
| VK_F6 | 75 | F6 key | 
| VK_F7 | 76 | F7 key | 
| VK_F8 | 77 | F8 key | 
| VK_F9 | 78 | F9 key | 
| VK_F10 | 79 | F10 key | 
| VK_F11 | 7A | F11 key | 
| VK_F12 | 7B | F12 key | 
| VK_F13 | 7C | F13 key | 
| VK_F14 | 7D | F14 key | 
| VK_F15 | 7E | F15 key | 
| VK_F16 | 7F | F16 key | 
| VK_F17 | 80H | F17 key | 
| VK_F18 | 81H | F18 key | 
| VK_F19 | 82H | F19 key | 
| VK_F20 | 83H | F20 key | 
| VK_F21 | 84H | F21 key | 
| VK_F22 | 85H | F22 key | 
| VK_F23 | 86H | F23 key | 
| VK_F24 | 87H | F24 key | 
|  | 888F | Unassigned | 
| VK_NUMLOCK | 90 | NUM LOCK key | 
| VK_SCROLL | 91 | SCROLL LOCK key | 
| 9296 | OEM specific | |
|  | 979F | Unassigned | 
| VK_LSHIFT | A0 | Left SHIFT key | 
| VK_RSHIFT | A1 | Right SHIFT key | 
| VK_LCONTROL | A2 | Left CONTROL key | 
| VK_RCONTROL | A3 | Right CONTROL key | 
| VK_LMENU | A4 | Left MENU key | 
| VK_RMENU | A5 | Right MENU key | 
| VK_BROWSER_BACK | A6 | Windows 2000: Browser Back key | 
| VK_BROWSER_FORWARD | A7 | Windows 2000: Browser Forward key | 
| VK_BROWSER_REFRESH | A8 | Windows 2000: Browser Refresh key | 
| VK_BROWSER_STOP | A9 | Windows 2000: Browser Stop key | 
| VK_BROWSER_SEARCH | AA | Windows 2000: Browser Search key | 
| VK_BROWSER_FAVORITES | AB | Windows 2000: Browser Favorites key | 
| VK_BROWSER_HOME | AC | Windows 2000: Browser Launch and Home key | 
| VK_VOLUME_MUTE | AD | Windows 2000: Volume Mute key | 
| VK_VOLUME_DOWN | AE | Windows 2000: Volume Down key | 
| VK_VOLUME_UP | AF | Windows 2000: Volume Up key | 
| VK_MEDIA_NEXT_TRACK | B0 | Windows 2000: Next Track key | 
| VK_MEDIA_PREV_TRACK | B1 | Windows 2000: Previous Track key | 
| VK_MEDIA_STOP | B2 | Windows 2000: Stop Media key | 
| VK_MEDIA_PLAY_PAUSE | B3 | Windows 2000: Play/Pause Media key | 
| VK_LAUNCH_MAIL | B4 | Windows 2000: Launch Mail key | 
| VK_LAUNCH_MEDIA_SELECT | B5 | Windows 2000: Select Media key | 
| VK_LAUNCH_APP1 | B6 | Windows 2000: Launch Application 1 key | 
| VK_LAUNCH_APP2 | B7 | Windows 2000: Launch Application 2 key | 
|  | B8-B9 | Reserved | 
| VK_OEM_1 | BA | Windows 2000: for the US standard keyboard, the ';:' key | 
| VK_OEM_PLUS | BB | Windows 2000: for any country/region, the '+' key | 
| VK_OEM_COMMA | BC | Windows 2000: for any country/region, the ',' key | 
| VK_OEM_MINUS | BD | Windows 2000: for any country/region, the '-' key | 
| VK_OEM_PERIOD | BE | Windows 2000: for any country/region, the '.' key | 
| VK_OEM_2 | BF | Windows 2000: for the US standard keyboard, the '/?' key | 
| VK_OEM_3 | C0 | Windows 2000: for the US standard keyboard, the '`~' key | 
|  | C1D7 | Reserved | 
|  | D8DA | Unassigned | 
| VK_OEM_4 | DB | Windows 2000: for the US standard keyboard, the '[{' key | 
| VK_OEM_5 | DC | Windows 2000: for the US standard keyboard, the '\|' key | 
| VK_OEM_6 | DD | Windows 2000: for the US standard keyboard, the ']}' key | 
| VK_OEM_7 | DE | Windows 2000: for the US standard keyboard, the 'single-quote/double-quote' key | 
| VK_OEM_8 | DF | |
|  | E0 | Reserved | 
| E1 | OEM specific | |
| VK_OEM_102 | E2 | Windows 2000: either the '<>' key or the '\|' key on the RT 102-key keyboard | 
| E3E4 | OEM specific | |
| VK_PROCESSKEY | E5 | Windows 95, Windows NT 4.0, and Windows 2000: IME PROCESS key | 
| E6 | OEM specific | |
| VK_PACKET | E7 | Windows 2000: Used to pass Unicode characters as if they were keystrokes. The VK_PACKET key is the low word of a 32-bit Virtual Key value used for non-keyboard input methods. The Unicode character is the high word. | 
|  | E8 | Unassigned | 
| E9F5 | OEM specific | |
| VK_ATTN | F6 | Attn key | 
| VK_CRSEL | F7 | CrSel key | 
| VK_EXSEL | F8 | ExSel key | 
| VK_EREOF | F9 | Erase EOF key | 
| VK_PLAY | FA | Play key | 
| VK_ZOOM | FB | Zoom key | 
| VK_NONAME | FC | Reserved for future use | 
| VK_PA1 | FD | PA1 key | 
| VK_OEM_CLEAR | FE | Clear key | 
6.2.4 转移状态
是否按下了位移键(Shift、Ctrl和Alt)或开关键(Caps Lock、Num Lock和Scroll Lock)。通过呼叫GetKeyState函数,您就能获得此信息。例如:
iState = GetKeyState (VK_SHIFT) ;
如果按下了Shift,则iState值为负(即设定了最高位置位)。如果Caps Lock键打开,则从
iState = GetKeyState (VK_CAPITAL) ;
6.3 字符消息
6.3.1 四类字符消息
| 字符 | 死字符 | |
| 非系统字符 | WM_CHAR | WM_DEADCHAR | 
| 系统字符 | WM_SYSCHAR | WM_SYSDEADCHAR | 
WM_CHAR和WM_DEADCHAR消息是从WM_KEYDOWN得到的;而WM_SYSCHAR和WM_SYSDEADCHAR消息是从WM_SYSKEYDOWN消息得到的(我将简要地讨论一下什么是死字符)。
6.3.2 消息顺序
| 按键 | 字符代码 | 产生方法 | ANSI C控制字符 | 
| Backspace | 0x08 | Ctrl-H | \b | 
| Tab | 0x09 | Ctrl-I | \t | 
| Ctrl-Enter | 0x0A | Ctrl-J | \n | 
| Enter | 0x0D | Ctrl-M | \r | 
| Esc | 0x1B | Ctrl-[ | 
#include <Windows.h> #include <iostream> using namespace std; LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow) { static TCHAR szAppName[] = TEXT("WNDCLASS NAME"); HWND hwnd; MSG msg; WNDCLASS wndclass; wndclass.style = CS_HREDRAW | CS_VREDRAW; wndclass.lpfnWndProc = WndProc; wndclass.cbClsExtra = 0; wndclass.cbWndExtra = 0; wndclass.hInstance = hInstance; wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION); wndclass.hCursor = LoadCursor(NULL, IDC_ARROW); wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH); wndclass.lpszMenuName = NULL; wndclass.lpszClassName = szAppName; if (!RegisterClass(&wndclass)) { MessageBox(NULL, TEXT("窗口创建失败!需要Windows NT!(传递消息为UNICODE)"), szAppName, MB_ICONERROR); return 0; } hwnd = CreateWindow( szAppName, TEXT("Hk_Mayfly"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 100,//宽度 100,//高度 NULL, NULL, hInstance, NULL ); ShowWindow(hwnd, iCmdShow); UpdateWindow(hwnd); while (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } return msg.wParam; } LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_CHAR: switch (wParam) { case 'A': MessageBox(hwnd, TEXT("A键被按下!"), TEXT("TEST!"), NULL); break; case 0x61: MessageBox(hwnd, TEXT("a键被按下!"), TEXT("TEST!"), NULL); break; case '\n': MessageBox(hwnd, TEXT("回车键被按下!"), TEXT("TEST!"), NULL); break; case '\r': MessageBox(hwnd, TEXT("Enter--换行键被按下!"), TEXT("TEST!"), NULL); break; } return 0; case WM_DESTROY: PostQuitMessage(0); return 0; } return DefWindowProc(hwnd, message, wParam, lParam); }
 
6.3.4 死字符消息
Windows程序经常忽略WM_DEADCHAR和WM_SYSDEADCHAR消息。
定义:在某些非U.S.英语键盘上,有些键用于给字母加上音调。因为它们本身不产生字符,所以称之为「死键」。
工作方式:当使用者按下这个死键时,窗口消息处理程序接收到一个wParam等于音调本身的ASCII或者Unicode代码的WM_DEADCHAR消息。当使用者再按下可以带有此音调的字母键(例如A键)时,窗口消息处理程序会接收到WM_CHAR消息,其中wParam等于带有音调的字母「a」的ANSI代码。
6.5 插入符号(不是光标)
当您往程序中输入文字时,通常有一个底线、竖条或者方框来指示输入的下一个字符将出现在屏幕上的位置。这个标志通常称为「光标」,但是在Windows下写程序,您必须改变这个习惯。在Windows中,它称为「插入符号」。「光标」是指表示鼠标位置的那个位图图像。
键盘操作实例--贪吃球球
整体思路:
- 在客户区绘制球球和食物
- 捕获键盘消息,根据键盘操作改变球球的坐标(位置+大小)
- 当食物与球球接触,食物消息,更新球球大小,随机产生另一个食物
#include <Windows.h> #include <iostream> #include <time.h> #include <tchar.h> #define random(x) (rand()%x) using namespace std; bool Flag = TRUE; LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow) { static TCHAR szAppName[] = TEXT("WNDCLASS NAME"); HWND hwnd; MSG msg; WNDCLASS wndclass; wndclass.style = CS_HREDRAW | CS_VREDRAW; wndclass.lpfnWndProc = WndProc; wndclass.cbClsExtra = 0; wndclass.cbWndExtra = 0; wndclass.hInstance = hInstance; wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION); wndclass.hCursor = LoadCursor(NULL, IDC_ARROW); wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH); wndclass.lpszMenuName = NULL; wndclass.lpszClassName = szAppName; if (!RegisterClass(&wndclass)) { MessageBox(NULL, TEXT("窗口创建失败!需要Windows NT!(传递消息为UNICODE)"), szAppName, MB_ICONERROR); return 0; } hwnd = CreateWindow( szAppName, TEXT("Hk_Mayfly"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,//宽度 CW_USEDEFAULT,//高度 NULL, NULL, hInstance, NULL ); ShowWindow(hwnd, iCmdShow); UpdateWindow(hwnd); while (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } return msg.wParam; } LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { HDC hdc; PAINTSTRUCT ps; int i = 0; static int cxClient, cyClient, cxFood, cyFood, Count, cyChar; static POINT apt[2]; srand((int)time(NULL)); static HBRUSH hBrush; TCHAR szBuffer[100], szBuffer_A[100]; TEXTMETRIC tm; switch (message) { case WM_CREATE: hdc = GetDC(hwnd); GetTextMetrics(hdc, &tm); cyChar = tm.tmHeight + tm.tmExternalLeading; hBrush = CreateSolidBrush(RGB(255, 0, 0)); ReleaseDC(hwnd, hdc); return 0; case WM_SIZE: /* 初始化球球位置为客户区正中心 */ if (Flag) { cxClient = LOWORD(lParam); cyClient = HIWORD(lParam); apt[0].x = cxClient / 2 - 50; apt[0].y = cyClient / 2 - 50; apt[1].x = cxClient / 2 + 50; apt[1].y = cyClient / 2 + 50; Flag = FALSE; } /* 食物地址随机 */ cxFood = random(cxClient); cyFood = random(cyClient); return 0; case WM_KEYDOWN: /* 按键控制球球的移动方向 */ switch (wParam) { case VK_UP: apt[0].y -= 5; apt[1].y -= 5; break; case VK_DOWN: apt[0].y += 5; apt[1].y += 5; break; case VK_LEFT: apt[0].x -= 5; apt[1].x -= 5; break; case VK_RIGHT: apt[0].x += 5; apt[1].x += 5; break; case VK_ESCAPE: wsprintf(szBuffer, TEXT("Congratulation!!! You Get %d"), Count); MessageBox(hwnd, szBuffer, TEXT("Grade"), 0x4L | 0x40L); exit(0); } /* 客户区无效化 */ InvalidateRect(hwnd, NULL, TRUE); return 0; case WM_PAINT: /* 判断球球是否吃到食物 */ if (apt[0].x <= cxFood - 5 && apt[1].x >= cxFood + 5 && apt[0].y <= cyFood - 5 && apt[1].y >= cyFood + 5) { /* 生成新的食物,且食物不能在球球内 */ cxFood = random(cxClient); cyFood = random(cyClient); while (apt[0].x <= cxFood - 5 && apt[1].x >= cxFood + 5 && apt[0].y <= cyFood - 5 && apt[1].y >= cyFood + 5) { cxFood = random(cxClient); cyFood = random(cyClient); } /* 球球长大了 */ apt[0].x -= 4; apt[1].x += 4; apt[0].y -= 4; apt[1].y += 4; ++Count; } hdc = BeginPaint(hwnd, &ps); SelectObject(hdc, GetStockObject(GRAY_BRUSH)); //绘制球球 Ellipse(hdc, apt[0].x, apt[0].y, apt[1].x, apt[1].y); SelectObject(hdc, hBrush); //绘制食物 Ellipse(hdc, cxFood - 5, cyFood - 5, cxFood + 5, cyFood + 5); TextOut(hdc, cxClient - 150, 30 + cyChar * i++, szBuffer_A, wsprintf(szBuffer_A, TEXT("当前分数:%d"), Count)); TextOut(hdc, cxClient - 150, 30 + cyChar * i++, szBuffer_A, wsprintf(szBuffer_A, TEXT("向上移动:↑"))); TextOut(hdc, cxClient - 150, 30 + cyChar * i++, szBuffer_A, wsprintf(szBuffer_A, TEXT("向下移动:↓"))); TextOut(hdc, cxClient - 150, 30 + cyChar * i++, szBuffer_A, wsprintf(szBuffer_A, TEXT("向左移动:←"))); TextOut(hdc, cxClient - 150, 30 + cyChar * i++, szBuffer_A, wsprintf(szBuffer_A, TEXT("向右移动:→"))); TextOut(hdc, cxClient - 150, 30 + cyChar * i++, szBuffer_A, wsprintf(szBuffer_A, TEXT("退出:ESC"))); EndPaint(hwnd, &ps); return 0; case WM_DESTROY: PostQuitMessage(0); return 0; } return DefWindowProc(hwnd, message, wParam, lParam); }

破解贪吃球球
有兴趣可以看下:点击进入
 
                    
                
 
                
            
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浙公网安备 33010602011771号