12 2017 档案
摘要:问题: Unity 报错: transform.position assign attempt for 'SceneCamera' is not valid. Input position is { NaN, NaN, NaN }. UnityEngine.GUIUtility:ProcessEve
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摘要:foreach(Transform child in obj.transform) 只能遍历所有子物体,不包含孙物体 foreach(Transform child in obj.GetComponentsInChildren<Transform>()) 可以遍历所有子物体,以及孙物体
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