消息中心

 

 

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace _Test_
{
internal class MessManager:Singletion<MessManager>
{
Dictionary<int, Action<object>> keys = new Dictionary<int, Action<object>>();

public void AddListerner(int id,Action<object> action)
{
if(keys.ContainsKey(id))
{
keys[id] += action;
}
else
{
keys.Add(id, action);
}
}

public void RemoveListerner(int id,Action<object> action)
{
if(keys.ContainsKey(id))
{
keys[id] -= action;
}
}

public void DisPlay(int id,params object[] arr)
{
if(keys.ContainsKey(id))
{
keys[id](arr);
}
}
}
}

 

 

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// 消息中心 管理类
/// </summary>
public class MessageManager : Singleton<MessageManager> {

Dictionary<int,Action<object>> msgdic=new Dictionary<int, Action<object>>();
/// <summary>
/// 监听消息的方法
/// </summary>
/// <param name="id">消息号</param>
/// <param name="action">具体事件</param>
public void OnAddListeen(int id,Action<object> action)
{
if (msgdic.ContainsKey(id))
{
msgdic[id] += action;
}
else
{
msgdic.Add(id,action);
}
}
/// <summary>
/// 移除监听消息的方法
/// </summary>
/// <param name="id">消息号</param>
/// <param name="action">具体事件</param>
public void OnRemoveListeen(int id,Action<object> action)
{
if (msgdic.ContainsKey(id))
{
msgdic[id] -= action;
if (msgdic[id]==null)
{
msgdic.Remove(id);
}
}
}
/// <summary>
/// 消息分发
/// </summary>
public void OnDisPatch(int id,params object[] arr)
{
if (msgdic.ContainsKey(id))
{
// Action<object> action_TEMP = msgdic[id];
// action_TEMP(arr);

msgdic[id](arr);
}
else
{
Debug.LogError("消息"+id+"未注册");
}
}
}

 

posted @ 2023-02-08 11:24  梦凡尘_mzz  阅读(72)  评论(0)    收藏  举报