//针对数据协议:head + len + playload + check 类型
private List<byte> buffer = new List<byte>(4096);
private void sp_DataReceived(objectsender, EventArgs e) //sp是串口控件
{
int n = sp.BytesToRead;
byte[] buf = new byte[n];
sp.Read(buf, 0, n);
//1.缓存数据
buffer.AddRange(buf);
//2.完整性判断
while (buffer.Count >= 4) //至少包含帧头(2字节)、长度(1字节)、校验位(1字节);根据设计不同而不同
{
//2.1 查找数据头
if (buffer[0] == 0x01) //传输数据有帧头,用于判断
{
int len = buffer[2];
if (buffer.Count < len + 4) //数据区尚未接收完整
{
break;
}
//得到完整的数据,复制到ReceiveBytes中进行校验
byte[] ReceiveBytes = new byte[len + 4];
buffer.CopyTo(0, ReceiveBytes, 0, len + 4);
byte cheak; //开始校验---自定义实现
cheak = this.JY(ReceiveBytes);//
if (cheak != ReceiveBytes[len+3]) //校验失败,最后一个字节是校验位
{
buffer.RemoveRange(0, len + 4);
MessageBox.Show("数据包不正确!");
continue;
}
buffer.RemoveRange(0, len + 4);
///执行对数据进行处理操作RunReceiveDataCallback(ReceiveBytes);
}
else //帧头不正确时,记得清除
{
buffer.RemoveAt(0);
}
}
}