//W,0,
using System;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System.Collections;
using System.Threading;
public class DestroyBug : MonoBehaviour
{//PBLR
//W1,1,-0
//+,GO,对象,OB END,
/*
运行这段代码会出现:NullReferenceException: Object reference not set to an instance of an object
这是Vector3类型发生Null反射造成的。
原理如下:
1.Vector3类型不支持null;
2.GameObject=null,position作为transform的子类,被置成null
3.试图读取时,就会出错。
*/
//定义一个GameObject
GameObject GOP;
//W2,2,
//+,PGO,公共对象,,指定GameObject的父节点
public GameObject GOPR;
//W3,3,
//+,VE,三维数,,指定一个三维数
Vector3 VEP = new Vector3(0.0f,0.0f,0.0f);
//W4,4,
//+,OC,主程序,,
void Start(){//PBLR
//W5,5,
//+,CRGO,创建标准对象,,创建一个GameObject
GOP = GameObject.CreatePrimitive(PrimitiveType.Cube);
GOP.transform.parent=GOPR.transform;
//W6,6,
////+,DSGO,清空对象,,//
//Destroy(GOP);
//W7,7,
//+,=,左等式,,GameObject=null(上一行是正确写法)
GOP=null ;
//W8,8,
//+,VE=,三维数,,试图读取position,报错。
VEP = GOP.transform.position;
//W9,9,
//+,ES,End程序,,
}
}