我想要书

3D_Game_Engine_Design.ISO
Advanced 3D Game Programming Using DirectX 9.0
Andrew Rollings And Ernest Adams On Game Design
CGI2003
Chris Crawford On Game Design
Developer's Guide to Computer Range Image-based Lighting
Gamasutra Magazine Source code Collection
Game Design Foundations
Game Programming Gem2
GDC2000 Documents
GDC2001 Documents
IGDA Online Games White Paper 2002
Introduction to 3D Game Game Programming with DirectX 9.0
MS-Press Microsoft DirectX 9 Programmable Graphics Pipeline
New Riders - AI Game Development
New Riders - Core Techniques and Algorithms in Game Programming
New Riders - Creating Emotion in Games
OpenGL Programming Guide
Quake3 Shader manual by ID software
Quake II.Net Runtime and Source code
Quake II.Net Demo Script
Quake II.Net Port Whitepaper
Real-time Shader Programming
Sams - Managed DirectX 9 Kick Start
ShaderX2 - Shader Programming Tips&Tricks With DirectX 9
Strategy Game Programming with DirectX 9.0
The Art of Computer Game Design
Tricks of the Windows Game Programming Gurus
Wordware - DirectX 9 Audio Exposed
Wordware - Vector Game Math Processors

posted on 2005-02-27 20:49  Liki  阅读(197)  评论(0)    收藏  举报

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