iOS开发基础知识--碎片4
iOS开发基础知识--碎片4
iOS开发基础知识--碎片4
十七:返回到主线程进行操作,对UI进行更新只能在主线程进行
/*将数据显示到UI控件,注意只能在主线程中更新UI,
另外performSelectorOnMainThread方法是NSObject的分类方法,每个NSObject对象都有此方法,
它调用的selector方法是当前调用控件的方法,例如使用UIImageView调用的时候selector就是UIImageView的方法
Object:代表调用方法的参数,不过只能传递一个参数(如果有多个参数请使用对象进行封装)
waitUntilDone:是否线程任务完成执行
*/
[self performSelectorOnMainThread:@selector(updateImage:) withObject:data waitUntilDone:YES];
十八:UIImageView用法总结
//初始化 UIImageView *imageView=[[UIImageView alloc] initWithFrame:CGRectMake(100, 200, 120, 120)]; //需要设置图片 UIImage(第一种跟第二种会Cache到内存,消耗内存,但以后访问有优势,当只加载一次推荐用第三种) 第一种:[imageView setImage:[UIImage imageNamed:@"1.jpeg"]]; //第二种: NSString *filePath=[[NSBundle mainBundle] pathForResource:@"1" ofType:@"jpeg"]; UIImage *images=[UIImage imageWithContentsOfFile:filePath]; //[imageView setImage:images]; //第三种: NSData *data=[NSData dataWithContentsOfFile:filePath]; UIImage *image2=[UIImage imageWithData:data]; [imageView setImage:image2];
十九:通过tag获得子控件
首先要把这个子控件的属性增加一个tag,
UIButton* button= [UIButton buttonWithType:UIButtonTypeCustom];
button.tag=100;
button.frame=CGRectMake(130, 310, 60, 50);
[button addTarget:self action:@selector(play:) forControlEvents:UIControlEventTouchUpInside];
[button setImage:[UIImage imageNamed:@"play.png"] forState:UIControlStateNormal];
[self.view addSubview:button];
然后再可以通过viewWithTag去获得,self.view是本视图,是Button的父视图
UIButton * button = (UIButton*)[self.view viewWithTag:100];
二十:动态修改按键的背景图
带一个参数,play:,就可以通过这个方法进行操作
//播放按钮
UIButton* button= [UIButton buttonWithType:UIButtonTypeCustom];
button.tag=100;
button.frame=CGRectMake(130, 310, 60, 50);
[button addTarget:self action:@selector(play:) forControlEvents:UIControlEventTouchUpInside];
[button setImage:[UIImage imageNamed:@"play.png"] forState:UIControlStateNormal];
[self.view addSubview:button];
//播放
-(void)play:(UIButton*)button
{
if(_audioPlayer.playing)
{
[button setImage:[UIImage imageNamed:@"play.png"] forState:UIControlStateNormal];
[_audioPlayer pause];
}
else
{
[button setImage:[UIImage imageNamed:@"stop.png"] forState:UIControlStateNormal];
[_audioPlayer play];
}
}
二十一:判断是不是模拟机
- (void)viewDidLoad
{
[super viewDidLoad];
self.title=@"判断是否是模拟机";
[self isSimulator];
}
-(void)isSimulator
{
if (TARGET_IPHONE_SIMULATOR) {
NSLog(@"是模拟机");
}else{
NSLog(@"不是模拟机");
}
}
二十二:16进制色彩转化成UIColor
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
UIView *view=[[UIView alloc]initWithFrame:CGRectMake(50, 100, 200, 200)];
view.backgroundColor=[self colorWithHexString:@"e26562"];
[self.view addSubview:view];
}
//16进制颜色#e26562与UIColor互转,设置View背景颜色
- (UIColor *) colorWithHexString: (NSString *)color
{
NSString *cString = [[color stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]] uppercaseString];
// String should be 6 or 8 characters
if ([cString length] < 6) {
return [UIColor clearColor];
}
// strip 0X if it appears
if ([cString hasPrefix:@"0X"])
cString = [cString substringFromIndex:2];
if ([cString hasPrefix:@"#"])
cString = [cString substringFromIndex:1];
if ([cString length] != 6)
return [UIColor clearColor];
// Separate into r, g, b substrings
NSRange range;
range.location = 0;
range.length = 2;
//r
NSString *rString = [cString substringWithRange:range];
//g
range.location = 2;
NSString *gString = [cString substringWithRange:range];
//b
range.location = 4;
NSString *bString = [cString substringWithRange:range];
// Scan values
unsigned int r, g, b;
[[NSScanner scannerWithString:rString] scanHexInt:&r];
[[NSScanner scannerWithString:gString] scanHexInt:&g];
[[NSScanner scannerWithString:bString] scanHexInt:&b];
return [UIColor colorWithRed:((float) r / 255.0f) green:((float) g / 255.0f) blue:((float) b / 255.0f) alpha:1.0f];

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