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C#基于Socket的简单聊天室实践

C#基于Socket的简单聊天室实践

序:实现一个基于Socket的简易的聊天室,实现的思路如下:

程序的结构:多个客户端+一个服务端,客户端都是向服务端发送消息,然后服务端转发给所有的客户端,这样形成一个简单的聊天室功能。

实现的细节:服务端启动一个监听套接字。每一个客户端连接到服务端,都是开启了一个线程,线程函数是封装了通信套接字,来实现与客户端的通信。多个客户端连接时产生的通信套接字用一个静态的Dictionary保存。具体的实现可以参考代码及其注释。

术语理解:

套接字Socket:源于Unix,为了解决传输层网络编程的问题,Unix提供了类似于文件操作的方式来完成网络编程。要实现不同的主机,不同的程序之间进行通信,必须有相应的协议,这个协议便是TCP/IP协议。Socket是负责传输层的,基于TCP的。不同的主机之间可以通过IP地址识别,但是不同的主机上有众多的程序或者说是进程。一台主机上的进程要跟另一台主机上的进程通信,必须有双方能够唯一识别的标志。就像人的身份证号,手机号等。这里出现了EndPoint(端点)的概念。

EndPoint(端点):由IP地址和端口号构成,端口对应进程。这两个组合起来可以唯一的标识网络中某台主机上的某一个进程。这样就有一个唯一的身份标识,后面可以进行通信了。

 每一个Socket需要绑定到端点进行通信。

Socket的常见的通信数据类型有两种:数据报(SOCK_DGRAM)和数据流(SOCK_STREAM),使用的网络协议TCP或UDP等等。

关于TCP

TCP是一种面向连接的,可靠的,基于字节流的传输层通信协议。

TCP的工作过程包括三个方面:

(1)建立连接:这个过程称为三次握手。

       第一次:客户端发送SYN包(SEQ=x)到服务器,并进入SYN_SEND状态,等待服务器确认。

       第二次:服务器收到SYN包,必须确认客户端的SYN(ACK=x+1),同时自己发送一个SYN包(SEQ=y),即SYN+ACK包,此时服务器进入SYN_RECV状态

       第三次:客户端收到服务器发来的SYN+ACK包,向服务器发送确认包ACK(ACK=y+1),此包发送完毕,客户端和服务端进入Established状态。至此三次握手完成。

(2)传输数据:一旦通信双方建立了TCP连接,就可以相互发送数据。

(3)终止连接:关闭连接,需要四次握手,这个是由于TCP的半关闭造成的。

这个网上有很多资料,大家可以查阅下。

关于.NET里面的Socket

在.NET里面的System.Net.Sockets命名空间下提供了对Socket的操作。并且专门封装了TcpClient和TcpListener两个类来简化操作。我这里是直接用Socket实现的。这里分为这样几个步骤:

在服务端:

(1)声明一个套接字(称为监听套接字)Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

(2)声明一个端点(EndPoint)上面提到过Socket需要跟它绑定才能通信。IPEndPoint endPoint = new IPEndPoint(IPAddress.Loopback, 8080);

(3)设置监听队列serverSocket.Listen(100);

(4)通过Accept()方法来获取一个通信套接字(当有客户端连接时),这个方法会阻塞线程,避免界面卡死的现象,启动一个线程,把这个Accept()放在线程函数里面。

在客户端:

(1)声明一个套接字,通过connect()向服务器发起连接。

(2)通过Receive方法获取服务器发来的消息(这里同样启用一个线程,通过while循环来实时监听服务器端发送的消息)

注意:数据是以字节流(Byte[])的形式传递的,我会使用Encoding.UTF8.GetString()方法来获取为字符串。都是通过Send()来向彼此发送消息。

聊天室开始

我这里使用的是WPF来创建的Server和Client端。

首先看下服务端,我创建一个ChatServer的WPF项目,包含一个ChatServer.xaml:

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<Window x:Class="ChatWPFServer.ChatServer"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        Title="ChatServer" Height="350" Width="525" Closed="Window_Closed">
    <Grid>
        <Button Content="启动" Name="btnStart" HorizontalAlignment="Left" Margin="28,29,0,0" VerticalAlignment="Top" Width="105" Height="39" Click="btnStart_Click" />
        <Button Content="停止" Name="btnStop" HorizontalAlignment="Left" Margin="193,29,0,0" VerticalAlignment="Top" Width="108" Height="39" Click="btnStop_Click" />
        <TextBox Name="txtMsg" HorizontalAlignment="Left" Height="200" AcceptsReturn="True"  Margin="28,98,0,0" IsReadOnly="True" TextWrapping="Wrap" VerticalScrollBarVisibility="Auto" Text="" VerticalAlignment="Top" Width="460"/>

    </Grid>
</Window>
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后台代码:

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namespace ChatWPFServer
{
    /// <summary>
    /// Interaction logic for MainWindow.xaml
    /// </summary>
    public partial class ChatServer : Window
    {

        public ChatServer()
        {
            InitializeComponent();
        }
        //保存多个客户端的通信套接字
        public static Dictionary<String, Socket> clientList = null;
        //声明一个监听套接字
        Socket serverSocket = null;
        //设置一个监听标记
        Boolean isListen = true;
        private void btnStart_Click(object sender, RoutedEventArgs e)
        {
            if (serverSocket == null)
            {
                isListen = true;
                clientList = new Dictionary<string, Socket>();
                serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);//实例监听套接字
                IPEndPoint endPoint = new IPEndPoint(IPAddress.Loopback, 8080);//端点
                serverSocket.Bind(endPoint);//绑定
                serverSocket.Listen(100);//设置最大连接数
                Thread th = new Thread(StartListen);
                th.IsBackground = true;
                th.Start();
                txtMsg.Dispatcher.BeginInvoke(new Action(() =>
                {
                    txtMsg.Text += "服务启动...\r\n";
                }));
            }
        }

        //线程函数,封装一个建立连接的通信套接字
        private void StartListen()
        {
            Socket clientSocket = default(Socket);
            try
            {
                while (isListen)
                {
                    clientSocket = serverSocket.Accept();//这个方法返回一个通信套接字
                    Byte[] bytesFrom = new Byte[4096];
                    String dataFromClient = null;
                    Int32 len = clientSocket.Receive(bytesFrom);//获取客户端发来的信息
                    if (len > 0)
                    {
                        dataFromClient = Encoding.UTF8.GetString(bytesFrom, 0, len);
                        Int32 sublen = dataFromClient.LastIndexOf("$");
                        if (sublen > -1)
                        {
                            dataFromClient = dataFromClient.Substring(0, sublen);
                            if (!clientList.ContainsKey(dataFromClient))
                            {
                                clientList.Add(dataFromClient, clientSocket);

                                BroadCast.PushMessage(dataFromClient + " Joined ", dataFromClient, false, clientList);

                                HandleClient client = new HandleClient();

                                client.StartClient(clientSocket, dataFromClient, clientList);

                            }
                            else
                            {
                                clientSocket.Send(Encoding.UTF8.GetBytes("#" + dataFromClient + "#"));
                            }
                        }
                    }
                }
            }
            catch (Exception ex)
            {

                if (clientSocket != null && !clientSocket.Connected)
                {
                    clientSocket.Close();
                    clientSocket = null;
                }
                isListen = false;
                File.AppendAllText("E:\\Exception.txt", ex.ToString());
            }

        }

        private void btnStop_Click(object sender, RoutedEventArgs e)
        {
            if (serverSocket != null)
            {

                foreach (var socket in clientList.Values)
                {
                    socket.Close();
                }
                clientList.Clear();

                serverSocket.Close();
                serverSocket = null;
                isListen = false;
                txtMsg.Text += "服务停止\r\n";
            }
        }

        private void Window_Closed(object sender, EventArgs e)
        {
            isListen = false;
            BroadCast.PushMessage("Server has closed", "", false, clientList);
            clientList.Clear();
            serverSocket.Close();
            serverSocket = null;
        }

    }

    //这里专门负责接收客户端发来的消息,并且转发给所有的客户端
    public class HandleClient
    {
        Socket clientSocket;
        String clNo;
        Dictionary<String, Socket> clientList = new Dictionary<string, Socket>();
        public void StartClient(Socket inClientSocket, String clientNo, Dictionary<String, Socket> cList)
        {
            clientSocket = inClientSocket;
            clNo = clientNo;
            clientList = cList;
            Thread th = new Thread(Chat);
            th.IsBackground = true;
            th.Start();
        }

        private void Chat()
        {
            Byte[] bytesFromClient = new Byte[4096];
            String dataFromClient;
            String msgTemp = null;
            Byte[] bytesSend = new Byte[4096];
            Boolean isListen = true;
            try
            {

                while (isListen)
                {
                    Int32 len = clientSocket.Receive(bytesFromClient);

                    dataFromClient = Encoding.UTF8.GetString(bytesFromClient, 0, len);
                    if (!String.IsNullOrWhiteSpace(dataFromClient))
                    {
                        dataFromClient = dataFromClient.Substring(0, dataFromClient.LastIndexOf("$"));
                        if (!String.IsNullOrWhiteSpace(dataFromClient))
                        {
                            BroadCast.PushMessage(dataFromClient, clNo, true, clientList);
                            msgTemp = clNo + ": " + dataFromClient + "\t\t" + DateTime.Now.ToString();
                            File.AppendAllText("E:\\MessageRecords.txt", msgTemp + "\r\n", Encoding.UTF8);
                        }
                        else
                        {
                            clientList.Remove(clNo);
                            clientSocket.Close();
                            clientSocket = null;
                            isListen = false;

                        }
                    }
                }
            }

            catch (SocketException ex)
            {
                isListen = false;
                clientList.Remove(clNo);
                clientSocket.Close();
                clientSocket = null;
                File.AppendAllText("E:\\Exception.txt", ex.ToString());
            }


        }


    }

    //向所有的客户端发送消息
    public class BroadCast
    {
        public static void PushMessage(String msg, String uName, Boolean flag, Dictionary<String, Socket> clientList)
        {
            foreach (var item in clientList)
            {
                Socket brdcastSocket = (Socket)item.Value;
                String msgTemp = null;
                Byte[] castBytes = new Byte[4096];
                if (flag == true)
                {
                    msgTemp = uName + ": " + msg + "\t\t" + DateTime.Now.ToString();
                    castBytes = Encoding.UTF8.GetBytes(msgTemp);
                }
                else
                {
                    msgTemp = msg + "\t\t" + DateTime.Now.ToString();
                    castBytes = Encoding.UTF8.GetBytes(msgTemp);
                }
                try
                {
                    brdcastSocket.Send(castBytes);
                }
                catch (Exception ex)
                {
                    brdcastSocket.Close();
                    brdcastSocket = null;
                    File.AppendAllText("E:\\Exception.txt", ex.ToString());
                    continue;
                }

            }
        }
    }
}
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网络编程的环境比较复杂,里面很多地方进行了异常处理和判断。这是通过我实际的调试不断完善的,有的bug甚至是放到了真实的服务器上运行了几个小时以后发现的。所以异常处理最后是记录下来,这样能够便于发现问题。

客户端xaml:

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<Window x:Class="ChatClient.ChatRoom"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        Title="ChatRoom" Height="550" Width="500"
        Closed="Window_Closed_1" Activated="Window_Activated_1" WindowStartupLocation="CenterScreen">
    <Window.Resources>
        <RoutedUICommand x:Key="SendMessageShortcutKey" Text="Send Message Shortcut Key"></RoutedUICommand>
    </Window.Resources>
    <Window.InputBindings>
        <KeyBinding Gesture="Ctrl+Enter" Command="{StaticResource SendMessageShortcutKey}"></KeyBinding>
    </Window.InputBindings>
    <Window.CommandBindings>
        <CommandBinding Command="{StaticResource SendMessageShortcutKey}" CanExecute="CommandBinding_SendMessage_CanExecute" Executed="CommandBinding_SendMessage_Executed">
        </CommandBinding>
    </Window.CommandBindings>
    <Grid>
        <Grid.RowDefinitions>
            <RowDefinition Height="50"></RowDefinition>
            <RowDefinition Height="250"></RowDefinition>
            <RowDefinition Height="150"></RowDefinition>
            <RowDefinition Height="80"></RowDefinition>
        </Grid.RowDefinitions>
        <StackPanel Grid.Row="0" Orientation="Horizontal">
            <Label  Name="lbMsg" Content="设置你的用户名:" Margin="10,10"></Label>
            <TextBox Name="txtName" Width="200" Height="30" FontSize="16"></TextBox>
            <Button Name="btnConnect" Content="连接服务器" Width="100" Height="30" Margin="15,8" Click="btnConnect_Click"></Button>
        </StackPanel>
        <TextBox Grid.Row="1" Name="txtReceiveMsg" Margin="10" BorderBrush="DarkGreen" TextWrapping="Wrap" VerticalScrollBarVisibility="Auto" Foreground="DarkBlue" IsReadOnly="True"></TextBox>
        <TextBox Grid.Row="2" Name="txtSendMsg" Margin="10,0" AcceptsReturn="True" BorderBrush="DarkBlue" TextWrapping="Wrap" VerticalScrollBarVisibility="Auto"></TextBox>
        <Button Grid.Row="3" Name="btnSend" Content="发送(Ctrl+Enter)" Width="100" Height="30" Click="btnSend_Click"></Button>
    </Grid>
</Window>
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后台代码:

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namespace ChatClient
{
    /// <summary>
    /// Interaction logic for MainWindow.xaml
    /// </summary>
    public partial class ChatRoom : Window
    {
        public ChatRoom()
        {
            InitializeComponent();
        }
        
        Socket clientSocket = null;
        static Boolean isListen = true;
        private void btnSend_Click(object sender, RoutedEventArgs e)
        {
            SendMessage();
        }

        private void SendMessage()
        {
            if (String.IsNullOrWhiteSpace(txtSendMsg.Text.Trim()))
            {
                MessageBox.Show("发送内容不能为空哦~");
                return;
            }
            if (clientSocket != null && clientSocket.Connected)
            {
                Byte[] bytesSend = Encoding.UTF8.GetBytes(txtSendMsg.Text + "$");
                clientSocket.Send(bytesSend);
                txtSendMsg.Text = "";
            }
            else
            {
                MessageBox.Show("未连接服务器或者服务器已停止,请联系管理员~");
                return;
            }
        }

        /// <summary>
        /// 每一个连接的客户端必须设置一个唯一的用户名,在服务端是把用户名和通信套接字
        /// 保存在Dictionary<UserName,ClientSocket>.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void btnConnect_Click(object sender, RoutedEventArgs e)
        {
            if (String.IsNullOrWhiteSpace(txtName.Text.Trim()))
            {
                MessageBox.Show("还是设置一个用户名吧,这样别人才能认识你哦~");
                return;
            }

            if (clientSocket == null)
            {
                try
                {
                    clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                    clientSocket.BeginConnect(IPAddress.Loopback, 8080, (args) =>
                    {
                        if (args.IsCompleted)
                        {
                            Byte[] bytesSend = new Byte[4096];
                            txtName.Dispatcher.BeginInvoke(new Action(() =>
                            {
                                bytesSend = Encoding.UTF8.GetBytes(txtName.Text.Trim() + "$");
                                if (clientSocket != null && clientSocket.Connected)
                                {
                                    clientSocket.Send(bytesSend);
                                    txtName.IsEnabled = false;
                                    txtSendMsg.Focus();
                                    Thread th = new Thread(DataFromServer);
                                    th.IsBackground = true;
                                    th.Start();

                                }
                                else
                                {
                                    MessageBox.Show("服务器已经关闭");
                                }
                            }));


                        }
                    }, null);

                }
                catch (SocketException ex)
                {
                    MessageBox.Show(ex.ToString());
                }

            }
            else
            {
                MessageBox.Show("You has already connected with Server");
            }
        }

        private void ShowMsg(String msg)
        {
            txtReceiveMsg.Dispatcher.BeginInvoke(new Action(() =>
            {
                txtReceiveMsg.Text += Environment.NewLine + msg;
                txtReceiveMsg.ScrollToEnd();
            }));

        }

        //获取服务端的消息
        private void DataFromServer()
        {
            ShowMsg("Connected to the Chat Server...");
            isListen = true;
            try
            {

                while (isListen)
                {
                    Byte[] bytesFrom = new Byte[4096];
                    Int32 len = clientSocket.Receive(bytesFrom);


                    String dataFromClient = Encoding.UTF8.GetString(bytesFrom, 0, len);
                    if (dataFromClient.StartsWith("#") && dataFromClient.EndsWith("#"))
                    {
                        String userName = dataFromClient.Substring(1, dataFromClient.Length - 2);
                        this.Dispatcher.BeginInvoke(new Action(() =>
                        {
                            MessageBox.Show("用户名:[" + userName + "]已经存在,请尝试其它用户名");
                        }));
                        isListen = false;

                    }
                    else
                    {

                        ShowMsg(dataFromClient);
                    }

                }
            }
            catch (SocketException ex)
            {
                isListen = false;
                if (clientSocket != null && clientSocket.Connected)
                {
                    //我没有在客户端关闭连接而是向服务端发送一个消息,在服务器端关闭,这样主要
                    //为了异常的处理放到服务端。客户端关闭会抛异常,服务端也会抛异常。
                    clientSocket.Send(Encoding.UTF8.GetBytes("$"));
                    MessageBox.Show(ex.ToString());
                }

            }
        }

        //这是定义了一个发送的快捷键,WPF的知识
        private void CommandBinding_SendMessage_CanExecute(object sender, CanExecuteRoutedEventArgs e)
        {
            if (String.IsNullOrWhiteSpace(txtSendMsg.Text.Trim()))
            {
                e.CanExecute = false;
            }
            else
            {
                e.CanExecute = true;
            }

        }

        private void CommandBinding_SendMessage_Executed(object sender, ExecutedRoutedEventArgs e)
        {
            SendMessage();
        }

        private void Window_Activated_1(object sender, EventArgs e)
        {

            txtSendMsg.Focus();

        }

        private void Window_Closed_1(object sender, EventArgs e)
        {
            if (clientSocket != null && clientSocket.Connected)
            {
                clientSocket.Send(Encoding.UTF8.GetBytes("$"));
            }
        }
    }
}
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好了,到这里告一段落了,一个简单的不能再简单的聊天室就完成了。这里还是有很多细节的处理,我不一定处理的很到位,如果你发现了,请留言告诉我。

截个图,看下运行的效果吧!

 

作者:Gabriel Zhang
出处:http://www.cnblogs.com/mszhangxuefei/
本文版权归作者和博客园共有,欢迎转载,但必须注明出处,并在文章页面明显位置给出原文连接,否则保留追究法律责任的权利。

 


 

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分类: C#.NET点滴
posted on 2013-07-29 10:25  HackerVirus  阅读(883)  评论(0)    收藏  举报