1 static Font f = new Font("Times New Roman", 15, FontStyle.Regular);//Times New Roman
2 GDITextureFont myFont = new GDITextureFont(f);
3 /// <summary>
4 /// GDI Font(has fault)
5 /// </summary>
6 private void draw_font(float x,float y,float z,string str)
7 {
8 GL.glColor3f(1, 1, 0.8f);
9 GL.glPushMatrix();
10 GL.glTranslatef(x, y, z);
11 myFont.DrawString(str);
12 GL.glPopMatrix();
13 }
14 /// <summary>
15 /// GDI Font
16 /// </summary>
17 private void draw_font(int x, int y, string str)
18 {
19 GL.glColor3f(0.0f, 1, 0f);
20 GL.glPushMatrix();
21 myFont.Draw2DString(str, x, y);
22 GL.glPopMatrix();
23 }