13:GUI编程 || 纵然过时也不失为一种乐趣
GUI编程
一、简介
组件:
- 窗口
- 弹窗
- 面板
- 文本框
- 列表框
- 按钮
- 图片
- 监听事件
- 鼠标键盘事件
GUI核心技术:Swing编程、AWT编程
不流行的原因:
- 界面不美观
- 需要JRE环境(很大)
为什么要学习:
- 可以写出心中想要的一些小工具
- 工作的时候,也可能需要维护Swing界面,概率极小
- 了解MVC架构,了解监听!
二. AWT
抽象的窗口工具
1. AWT 介绍
GUI(Graphical User Interface):图形用户界面(接口 )
Eclipse:Java写的
-
包含了很多类和接口
-
元素:窗口,按钮,文本框
-
java.awt包

2. 组件和容器
(1)Frame
package xyz.dearliu.lesson01;
import java.awt.*;
/**
* GUI第一个界面
*/
public class TestFrame {
public static void main(String[] args) {
//Frame 看源码
Frame frame = new Frame("我的第一个Java图像界面窗口");
//需要设置可见性 长宽高默认没有
frame.setVisible(true);
//设置窗口大小
frame.setSize(400,400);
//设置背景颜色 Color
frame.setBackground(new Color(210, 210, 210));
//弹出的初始位置
frame.setLocation(200,200);
//设置大小固定
frame.setResizable(false);//默认为true
}
}

问题:发现窗口关闭不掉,停止Java运行解决。
尝试回顾封装:
package xyz.dearliu.lesson01;
import java.awt.*;
public class TestFrame2 {
public static void main(String[] args) {
//展示多个窗口 new
MyFrame myFrame1 = new MyFrame(100, 100, 200, 200, Color.blue);
MyFrame myFrame2 = new MyFrame(300, 100, 200, 200, Color.yellow);
MyFrame myFrame3 = new MyFrame(100, 300, 200, 200, Color.red);
MyFrame myFrame4 = new MyFrame(300, 300, 200, 200, Color.magenta);
}
}
class MyFrame extends Frame{
static int id = 0; //可能存在多个窗口,需要一个计数器
public MyFrame(int x, int y, int w, int h, Color color){
super("MyFrame" + (++id));
setBackground(color);
setVisible(true);
setBounds(x,y,w,h);
}
}

(2)面板Panel
package xyz.dearliu.lesson01;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.event.WindowListener;
/**
* 面板 Panel 可以看成是一个空间,但是不能单独存在
*/
public class TestPanel {
public static void main(String[] args) {
Frame frame = new Frame();
//布局的概念
Panel panel = new Panel();
//设置布局,默认什么都没有 不设置的话默认会置顶
frame.setLayout(null);
//坐标
frame.setBounds(300,300,500,500);
frame.setBackground(new Color(233, 171, 171));
//panel设置坐标。相对于frame
panel.setBounds(50,50,400,400);
//设置颜色
panel.setBackground(new Color(164, 203, 237));
//frame.add(panel)
frame.add(panel);
//设置可见性
frame.setVisible(true);
//监听事件,监听窗口关闭事件
//适配器模式
frame.addWindowListener(new WindowAdapter() {
//窗口点击关闭需要做的事情
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}

(3)布局管理器
-
流式布局
package xyz.dearliu.lesson01; import java.awt.*; /** * 流式布局 */ public class TestFlowLayout { public static void main(String[] args) { Frame frame = new Frame(); //按钮组件 Button button1 = new Button("button1"); Button button2 = new Button("button2"); Button button3 = new Button("button3"); //设置为流式布局 frame.setLayout(new FlowLayout());//默认居中 // frame.setLayout(new FlowLayout(FlowLayout.LEFT));//靠左 // frame.setLayout(new FlowLayout(FlowLayout.RIGHT));//靠右 frame.setSize(200,200); frame.setVisible(true); //添加按钮 frame.add(button1); frame.add(button2); frame.add(button3); } }
-
东西南北中
package xyz.dearliu.lesson01; import java.awt.*; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; /** * 东西南北中 */ public class TestBorderLayout { public static void main(String[] args) { Frame frame = new Frame("BorderLayout"); Button east = new Button("East"); Button west = new Button("West"); Button south = new Button("South"); Button north = new Button("North"); Button center = new Button("Center"); frame.add(west,BorderLayout.WEST); frame.add(east,BorderLayout.EAST); frame.add(north,BorderLayout.NORTH); frame.add(south,BorderLayout.SOUTH); frame.add(center,BorderLayout.CENTER); frame.setVisible(true); frame.setSize(200,200); frame.addWindowListener(new WindowAdapter() { //窗口点击关闭需要做的事情 @Override public void windowClosing(WindowEvent e) { System.exit(0); } }); } }
-
网格布局
package xyz.dearliu.lesson01; import java.awt.*; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; /** * 网格布局 */ public class TestGridLayout { public static void main(String[] args) { Frame frame = new Frame("BorderLayout"); Button btn1 = new Button("btn1"); Button btn2 = new Button("btn2"); Button btn3 = new Button("btn3"); Button btn4 = new Button("btn4"); Button btn5 = new Button("btn5"); Button btn6 = new Button("btn6"); frame.setLayout(new GridLayout(3,2)); frame.add(btn1); frame.add(btn2); frame.add(btn3); frame.add(btn4); frame.add(btn5); frame.add(btn6); frame.setVisible(true); frame.setSize(200,200); frame.addWindowListener(new WindowAdapter() { //窗口点击关闭需要做的事情 @Override public void windowClosing(WindowEvent e) { System.exit(0); } }); // frame.pack();//Java函数 自动优化布局 不用设置size } }
(4)小练习

package xyz.dearliu.lesson01;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
/**
* 小练习
*/
public class Excersize {
public static void main(String[] args) {
Frame frame = new Frame();
Button button1 = new Button("button");
Button button2 = new Button("button");
Button button3 = new Button("button");
Button button4 = new Button("button");
Button button5 = new Button("button");
Button button6 = new Button("button");
Button button7 = new Button("button");
Button button8 = new Button("button");
Button button9 = new Button("button");
Button button10 = new Button("button");
Panel panel1 = new Panel();
Panel panel2 = new Panel();
frame.setLayout(new GridLayout(2,3));
frame.add(button1);
frame.add(panel1);
panel1.setLayout(new GridLayout(2,1));
panel1.add(button5);
panel1.add(button6);
frame.add(button2);
frame.add(button3);
frame.add(panel2);
panel2.setLayout(new GridLayout(2,2));
panel2.add(button7);
panel2.add(button8);
panel2.add(button9);
panel2.add(button10);
frame.add(button4);
frame.setVisible(true);
frame.addWindowListener(new WindowAdapter() {
//窗口点击关闭需要做的事情
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
frame.pack();
}
}

(5)小结
- Frame是一个顶级窗口。
- Panel无法单独显示,必须添加到某个容器中。
- 布局管理器
- 流式布局
- 东南西北中
- 表格
- 大小,定位,背景颜色,可见性,监听。
(6)事件监听
事件监听:当某个事情发生的时候,做出什么反应
package xyz.dearliu.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestActionEvent {
public static void main(String[] args) {
//按下按钮,触发一些事件
Button button = new Button();
Frame frame = new Frame();
//因为,addActionListener()需要一个ActionListener,所以构造一个ActionListener
MyActionListen myActionListen = new MyActionListen();
button.addActionListener(myActionListen);
frame.add(button,BorderLayout.CENTER);
frame.pack();
frame.setVisible(true);
windowClose(frame);
}
//关闭窗体的实现
private static void windowClose(Frame frame){
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
class MyActionListen implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("aaa");
}
}
多个按钮,共享一个事件:
package xyz.dearliu.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestActionEvent2 {
public static void main(String[] args) {
//两个按钮,实现同一个监听
//开始 停止
Frame frame = new Frame("开始-停止");
Button button1 = new Button("start");
Button button2 = new Button("stop");
//可以显示的定义触发会返回的命令,如果不显示定义,则走默认值
//可以多个按钮只写一个监听类
// button2.setActionCommand("button2-stop");
MyMonitor myMonitor = new MyMonitor();
button1.addActionListener(myMonitor);
button2.addActionListener(myMonitor);
frame.add(button1,BorderLayout.NORTH);
frame.add(button2,BorderLayout.SOUTH);
frame.pack();
frame.setVisible(true);
}
}
class MyMonitor implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
//e.getActionCommand()获得按钮的信息
System.out.println("按钮被点击了:msg"+e.getActionCommand());
if (e.getActionCommand().equals("start")){
}
}
}
(7)输入框 TextField 监听
package xyz.dearliu.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestText01 {
public static void main(String[] args) {
//启动!
new MyFrame();
}
}
class MyFrame extends Frame{
public MyFrame(){
TextField textField = new TextField();//单行文本域
add(textField);
//监听这个文本框输入的文字
MyActionListener myActionListener = new MyActionListener();
//按下enter就会触发这个输入框中的事件
textField.addActionListener(myActionListener);
//设置替换编码
textField.setEchoChar('*');//文本框显示*号
setVisible(true);
pack();
}
}
class MyActionListener implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
TextField te = (TextField) e.getSource();//获得一些资源,返回的一个对象
System.out.println(te.getText());//获得输入框中的文本
te.setText("");//回车清空
}
}
(8)简易计算器,组合+内部类回顾复习
oop原则:组合,大于继承
计算器:
package xyz.dearliu.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
/**
* 简易计算器
*/
public class TestCalc {
public static void main(String[] args) {
new Calculator();
}
}
//计算器类
class Calculator extends Frame {
public Calculator(){
//3 个文本框
TextField num1 = new TextField(10);//10为字符数
TextField num2 = new TextField(10);//10为字符数
TextField num3 = new TextField(20);//10为字符数
//1 个按钮
Button button = new Button("=");
button.addActionListener(new MyCalculatorListener(num1,num2,num3));
//1 个标签
Label label = new Label("+");
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
//监听器类
class MyCalculatorListener implements ActionListener{
//获取三个变量
private TextField num1,num2,num3;
public MyCalculatorListener(TextField num1, TextField num2, TextField num3) {
this.num1 = num1;
this.num2 = num2;
this.num3 = num3;
}
@Override
public void actionPerformed(ActionEvent e) {
//1. 获得加数和被加数
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
//2. 将这个值加法运算后放到第三个框
num3.setText(""+(n1+n2));
//3. 清楚前两个框
num1.setText("");
num2.setText("");
}
}
计算器优化,完全改造为面向对象写法:
package xyz.dearliu.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
/**
* 简易计算器
*/
public class TestCalc {
public static void main(String[] args) {
new Calculator().loadFrame();
}
}
//计算器类
class Calculator extends Frame {
//属性
TextField num1,num2,num3;
//方法
public void loadFrame(){
//3 个文本框
num1 = new TextField(10);//10为字符数
num2 = new TextField(10);//10为字符数
num3 = new TextField(20);//10为字符数
//1 个按钮
Button button = new Button("=");
//1 个标签
Label label = new Label("+");
//按钮监听器
button.addActionListener(new MyCalculatorListener(this));
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
//监听器类
class MyCalculatorListener implements ActionListener{
//获取计算器这个对象,在一个类中组合另外一个类
Calculator calculator = null;
public MyCalculatorListener(Calculator calculator) {
this.calculator = calculator;
}
@Override
public void actionPerformed(ActionEvent e) {
//1. 获得加数和被加数
int n1 = Integer.parseInt(calculator.num1.getText());
int n2 = Integer.parseInt(calculator.num2.getText());
//2. 将这个值加法运算后放到第三个框
calculator.num3.setText(""+(n1+n2));
//3. 清楚前两个框
calculator.num1.setText("");
calculator.num2.setText("");
}
}
内部类写法:
- 更好的包装
package xyz.dearliu.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
/**
* 简易计算器
*/
public class TestCalc {
public static void main(String[] args) {
new Calculator().loadFrame();
}
}
//计算器类
class Calculator extends Frame {
//属性
TextField num1,num2,num3;
//方法
public void loadFrame(){
//3 个文本框
num1 = new TextField(10);//10为字符数
num2 = new TextField(10);//10为字符数
num3 = new TextField(20);//10为字符数
//1 个按钮
Button button = new Button("=");
//1 个标签
Label label = new Label("+");
//按钮监听器
button.addActionListener(new MyCalculatorListener());
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
setBounds(500,500,500,100);
setVisible(true);
//关闭
addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
//监听器类
//内部类可以畅通无阻的访问外部类
private class MyCalculatorListener implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
//1. 获得加数和被加数
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
//2. 将这个值加法运算后放到第三个框
num3.setText(""+(n1+n2));
//3. 清楚前两个框
num1.setText("");
num2.setText("");
}
}
}


(9)画笔
package xyz.dearliu.lesson03;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
/**
* 画笔
*
*/
public class TestPaint {
public static void main(String[] args) {
new MyPaint().loadFrame();
}
}
class MyPaint extends Frame{
public void loadFrame(){
setBounds(200,200,600,400);
setVisible(true);
addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
//画笔
@Override
public void paint(Graphics g) {
//画笔,需要有颜色
g.setColor(Color.red);
// g.drawOval(100,100,100,100);//圆
g.fillOval(100,100,100,100);//实心的圆
g.setColor(Color.green);
g.fillRect(150,200,200,200);
//养成习惯,画笔用完,将它还原到最初的颜色
}
}

(10)鼠标监听
目的:实现鼠标行为监听
package xyz.dearliu.lesson03;
import java.awt.*;
import java.awt.event.*;
import java.util.ArrayList;
import java.util.Iterator;
/**
* 鼠标监听事件
*/
public class TestMouseListener {
public static void main(String[] args) {
new MyFrame("画图");
}
}
class MyFrame extends Frame{
//画画需要画笔,需要监听鼠标当前的位置,需要集合来存储这个点
ArrayList points;
public MyFrame(String title){
super(title);
setBounds(200,200,400,300);
//存鼠标点击的坐标
points = new ArrayList<>();
//鼠标监听器.正对这个窗口
this.addMouseListener(new MyMouseListener());
setVisible(true);
addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
@Override
public void paint(Graphics g) {
//画画,需要监听鼠标的事件
Iterator iterator = points.iterator();
while (iterator.hasNext()){
Point point =(Point) iterator.next();
g.setColor(Color.BLUE);
g.fillOval(point.x,point.y,10,10);
}
}
//适配器模式
private class MyMouseListener extends MouseAdapter{
//鼠标 按下,弹起,按住不放
@Override
public void mousePressed(MouseEvent e) {
MyFrame frame = (MyFrame) e.getSource();
//这个点就是鼠标的点,将这个点加到集合里
points.add(new Point(e.getX(),e.getY()));
//每次点击鼠标都要重新画一遍
frame.repaint();//刷新
}
}
}

(11)窗口监听
package xyz.dearliu.lesson03;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
/**
* 窗口监听
*/
public class TestWindow {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame{
public WindowFrame(){
setVisible(true);
setBackground(Color.red);
setBounds(100,100,100,100);
this.addWindowListener(new WindowAdapter() {
//关闭窗口
@Override
public void windowClosing(WindowEvent e) {
System.out.println("windowClosing");
System.exit(0);
}
@Override
public void windowActivated(WindowEvent e) {
WindowFrame source = (WindowFrame) e.getSource();
source.setTitle("被激活了");
System.out.println("windowActivated");
}
});
}
}
(12)键盘监听
package xyz.dearliu.lesson03;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
/**
* 键盘监听
*/
public class TestKeyListener {
public static void main(String[] args) {
new KeyFrame();
}
}
class KeyFrame extends Frame{
public KeyFrame(){
setBounds(100,100,300,400);
setVisible(true);
this.addKeyListener(new KeyAdapter() {
@Override
public void keyTyped(KeyEvent e) {
super.keyTyped(e);
}
//键盘按下
@Override
public void keyPressed(KeyEvent e) {
//获得键盘按下的键是哪一个,当前的码
int keyCode = e.getKeyCode();
if (keyCode == KeyEvent.VK_UP){
System.out.println("你按下了上键");
}
}
@Override
public void keyReleased(KeyEvent e) {
super.keyReleased(e);
}
});
}
}
三、Swing
1. 窗口、面板
package xyz.dearliu.lesson04;
import javax.swing.*;
import java.awt.*;
public class JFrameDemo02 {
public static void main(String[] args) {
new MyJFrame2().init();
}
}
class MyJFrame2 extends JFrame{
public void init(){
this.setVisible(true);
this.setBounds(10,10,200,300);
//设置文字 JLable
JLabel lable = new JLabel("欢迎到来我的世界");
this.add(lable);
//让文本标签居中
lable.setHorizontalAlignment(SwingConstants.CENTER);
//获取一个容器
Container container = this.getContentPane();
container.setBackground(Color.red);
}
}
2. 弹窗
JDialog,用来被弹出,默认就有关闭实现。
package xyz.dearliu.lesson04;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
/**
* 弹窗
*/
public class DialogDemo extends JFrame {
public DialogDemo(){
this.setVisible(true);
this.setSize(700,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);//这句话不要也可以,默认点x也会关闭,但是该进程并没有关闭,只是窗口被关掉了。IDEA还是在运行。
//JFrame 放东西 容器
Container container = this.getContentPane();
//绝对布局
container.setLayout(null);
//按钮
JButton jButton = new JButton("点击弹出一个动画框");//创建
jButton.setBounds(30,30,200,50);
//点击按钮的时候,弹出一个弹窗
jButton.addActionListener(new AbstractAction() {//监听器
@Override
public void actionPerformed(ActionEvent e) {
//弹窗
new MyDialogDemo();
}
});
container.add(jButton);
}
public static void main(String[] args) {
new DialogDemo();
}
}
class MyDialogDemo extends JDialog{
public MyDialogDemo() {
this.setVisible(true);
this.setBounds(100,100,500,500);
// this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
Container container = this.getContentPane();
container.setLayout(null);
JLabel label = new JLabel("欢迎来到弹窗的世界");
label.setBounds(10,10,200,200);
container.add(label);
}
}
3. 标签
-
label
new JLabel("xxx"); -
图标 Icon
package xyz.dearliu.lesson04; import javax.swing.*; import java.awt.*; /** * 图标,需要实现类,Frame继承 */ public class IconDemo extends JFrame implements Icon { private int width; private int height; public IconDemo(){ } public IconDemo(int width, int height){ this.width = width; this.height = height; } public void init(){ IconDemo iconDemo = new IconDemo(15,15); //图标可以放在标签,也可以放在按钮 JLabel jLabel = new JLabel("Icon",iconDemo,SwingConstants.CENTER); Container container = getContentPane(); container.add(jLabel); this.setVisible(true); this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); } public static void main(String[] args) { new IconDemo().init(); } @Override public void paintIcon(Component c, Graphics g, int x, int y) { g.fillOval(x,y,width,height); } @Override public int getIconWidth() { return this.width; } @Override public int getIconHeight() { return this.height; } } -
图片Icon
package xyz.dearliu.lesson04; import javax.swing.*; import java.awt.*; import java.net.URL; public class ImageIconDemo extends JFrame { public ImageIconDemo(){ //获取图片的地址 JLabel jLabel = new JLabel("Icon"); URL url = ImageIconDemo.class.getResource("tx.jpg"); ImageIcon imageIcon = new ImageIcon(url); jLabel.setIcon(imageIcon); jLabel.setHorizontalAlignment(SwingConstants.CENTER); Container container = getContentPane(); container.add(jLabel); setVisible(true); setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); setBounds(100,100,200,200); } public static void main(String[] args) { new ImageIconDemo(); } }
4. 面板
JPanel:
package xyz.dearliu.lesson05;
import javax.swing.*;
import java.awt.*;
public class JpanelDemo extends JFrame {
public JpanelDemo(){
Container container = getContentPane();
container.setLayout(new GridLayout(2,1,10,10));//后面两个参数的意思是间距
//网格布局组件数超过其容纳个数会自动优化以容纳这些组件
JPanel jPanel1 = new JPanel(new GridLayout(1, 3));
JPanel jPanel2 = new JPanel(new GridLayout(1, 2));
JPanel jPanel3 = new JPanel(new GridLayout(2, 1));
JPanel jPanel4 = new JPanel(new GridLayout(3, 2));
jPanel1.add(new JButton("1"));
jPanel1.add(new JButton("1"));
jPanel1.add(new JButton("1"));
jPanel2.add(new JButton("1"));
jPanel2.add(new JButton("1"));
jPanel3.add(new JButton("1"));
jPanel3.add(new JButton("1"));
jPanel4.add(new JButton("1"));
jPanel4.add(new JButton("1"));
jPanel4.add(new JButton("1"));
jPanel4.add(new JButton("1"));
jPanel4.add(new JButton("1"));
jPanel4.add(new JButton("1"));
container.add(jPanel1);
container.add(jPanel2);
container.add(jPanel3);
container.add(jPanel4);
this.setVisible(true);
this.setSize(500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JpanelDemo();
}
}

JScrollPanel:
package xyz.dearliu.lesson05;
import javax.swing.*;
import java.awt.*;
public class JScrollDemo extends JFrame {
public JScrollDemo(){
Container container = getContentPane();
//文本域
JTextArea textArea = new JTextArea(20,50);
textArea.setText("欢迎来到我的世界");
//Scroll 面板
JScrollPane scrollPane = new JScrollPane(textArea);
container.add(scrollPane);
setVisible(true);
setBounds(100,100,300,300);
}
public static void main(String[] args) {
new JScrollDemo();
}
}

5. 按钮
-
图片按钮:
package xyz.dearliu.lesson05; import javax.swing.*; import java.awt.*; import java.net.URL; public class JButtonDemo01 extends JFrame { public JButtonDemo01() { Container container = getContentPane(); //图片变成图标 URL resource = JButtonDemo01.class.getResource("tx.jpg"); Icon icon = new ImageIcon(resource); //把图标放在按钮 JButton jButton = new JButton(); jButton.setIcon(icon); jButton.setToolTipText("图片按钮"); container.add(jButton); setVisible(true); setBounds(100,100,200,200); } public static void main(String[] args) { new JButtonDemo01(); } } -
单选按钮
package xyz.dearliu.lesson05; import javax.swing.*; import java.awt.*; public class JButtonDemo03 extends JFrame { public JButtonDemo03() { Container container = getContentPane(); //单选框 JRadioButton jRadioButton1 = new JRadioButton("11111111111"); JRadioButton jRadioButton2 = new JRadioButton("22222222222"); JRadioButton jRadioButton3 = new JRadioButton("33333333333"); // 由于单选框只能选择一个,把这三个分在一个组,组中只能选一个 ButtonGroup buttonGroup = new ButtonGroup(); buttonGroup.add(jRadioButton1); buttonGroup.add(jRadioButton2); buttonGroup.add(jRadioButton3); container.add(jRadioButton1,BorderLayout.CENTER); container.add(jRadioButton2,BorderLayout.NORTH); container.add(jRadioButton3,BorderLayout.SOUTH); setVisible(true); setBounds(100,100,200,200); } public static void main(String[] args) { new JButtonDemo03(); } } -
复选按钮
package xyz.dearliu.lesson05; import javax.swing.*; import java.awt.*; public class JButtonDemo03 extends JFrame { public JButtonDemo03() { Container container = getContentPane(); JCheckBox jCheckBox1 = new JCheckBox("1111111111"); JCheckBox jCheckBox2 = new JCheckBox("2222222222"); container.add(jCheckBox1,BorderLayout.EAST); container.add(jCheckBox2,BorderLayout.WEST); setVisible(true); setBounds(100,100,200,200); } public static void main(String[] args) { new JButtonDemo03(); } }
6. 列表
-
下拉框
box.getSelectedIndex() 返回项数
box.getSelectedItem() 返回内容
package xyz.dearliu.lesson06; import javax.swing.*; import java.awt.*; public class TestComboboxDemo01 extends JFrame { public TestComboboxDemo01(){ Container container = getContentPane(); JComboBox<Object> status = new JComboBox<>(); status.addItem(null); status.addItem("正在热映"); status.addItem("已下架"); status.addItem("即将上映"); container.add(status); this.setVisible(true); this.setSize(500,300); } public static void main(String[] args) { new TestComboboxDemo01(); } } -
列表框
package xyz.dearliu.lesson06; import javax.swing.*; import java.awt.*; import java.util.Vector; public class TestComboboxDemo02 extends JFrame { public TestComboboxDemo02(){ Container container = getContentPane(); //生成列表的内容 // String[] content = {"1","2","3"}; //列表中需要放入内容 Vector vector = new Vector(); JList jList = new JList(vector); container.add(jList); vector.add("中国"); vector.add("美国"); vector.add("英国"); this.setVisible(true); this.setSize(500,300); } public static void main(String[] args) { new TestComboboxDemo02(); } }
应用场景:
- 选择地区,或者一些单个选项
- 列表,展示信息 ,一般是动态扩容
7. 文本框
-
文本框
package xyz.dearliu.lesson06; import javax.swing.*; import java.awt.*; public class TestTextDemo01 extends JFrame { public TestTextDemo01(){ Container container = getContentPane(); JTextField textField = new JTextField("hello"); JTextField textField2 = new JTextField("world",20); container.add(textField,BorderLayout.NORTH); container.add(textField2,BorderLayout.SOUTH); setVisible(true); setSize(500,300); } public static void main(String[] args) { new TestTextDemo01(); } } -
密码框
package xyz.dearliu.lesson06; import javax.swing.*; import java.awt.*; public class TestTextDemo02 extends JFrame { public TestTextDemo02(){ Container container = getContentPane(); JPasswordField passwordField = new JPasswordField(); passwordField.setEchoChar('*'); container.add(passwordField); setVisible(true); setSize(500,300); } public static void main(String[] args) { new TestTextDemo02(); } } -
文本域
结合面板和滚动条使用
package xyz.dearliu.lesson05; import javax.swing.*; import java.awt.*; public class JScrollDemo extends JFrame { public JScrollDemo(){ Container container = getContentPane(); //文本域 JTextArea textArea = new JTextArea(20,50); textArea.setText("欢迎来到我的世界"); //Scroll 面板 JScrollPane scrollPane = new JScrollPane(textArea); container.add(scrollPane); setVisible(true); setBounds(100,100,300,300); } public static void main(String[] args) { new JScrollDemo(); } }
四、贪吃蛇
帧:如果时间片足够小,就是动画,一秒30帧 60帧。连起来是动画,拆开就是静态的图片。
键盘监听
定时器 Timer
定义数据,画上去,监听事件
1. 代码
package xyz.dearliu.snake;
import javax.swing.*;
import java.net.URL;
/**
* 数据中心
*/
public class Data {
//相对路径 tx.jpg
//绝对路径 / 相当于当前项目
public static URL headerURl = Data.class.getResource("statics/header.png");
public static ImageIcon header = new ImageIcon(headerURl);
public static URL upURl = Data.class.getResource("statics/up.png");
public static URL downURl = Data.class.getResource("statics/down.png");
public static URL leftURl = Data.class.getResource("statics/left.png");
public static URL rightURl = Data.class.getResource("statics/right.png");
public static ImageIcon up = new ImageIcon(upURl);
public static ImageIcon down = new ImageIcon(downURl);
public static ImageIcon left = new ImageIcon(leftURl);
public static ImageIcon right = new ImageIcon(rightURl);
public static URL bodyURl = Data.class.getResource("statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURl);
public static URL foodURl = Data.class.getResource("statics/food.png");
public static ImageIcon food = new ImageIcon(foodURl);
}
package xyz.dearliu.snake;
import javax.swing.*;
/**
* 游戏的主启动类
*/
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame("贪吃蛇小游戏");
//正常游戏界面都应该在面板上
frame.add(new GamePanel());
frame.setBounds(10,10,900,720);
frame.setResizable(false);//窗口大小不可变
frame.setVisible(true);
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
}
package xyz.dearliu.snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
/**
* 游戏的面板
*/
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int length;//蛇的长度
int[] snakeX = new int[600];//蛇的X坐标 25*25
int[] snakeY = new int[500];//蛇的Y坐标 25*25
String fx;//初始方向
//食物的坐标
int foodX;
int foodY;
Random random = new Random();
//游戏当前的状态 开始 停止
boolean isStart = false; //默认是不开始
boolean isFail = false;//游戏失败状态
//定时器 毫秒为单位
Timer timer = new Timer(100,this);//100ms 执行一次定时器
int score;//成绩
//初始化方法
public void init(){
length = 3;
snakeX[0] = 100; snakeY[0] = 100;//脑袋的坐标
snakeX[1] = 75; snakeY[1] = 100;//第一个身体的坐标
snakeX[2] = 50; snakeY[2] = 100;//第二个身体的坐标
fx = "R";//初始方向为右
score = 0;
foodX = 25 + 25*random.nextInt(34);
foodY = 75 + 25*random.nextInt(24);
}
//构造器
public GamePanel() {
init();
//获得焦点和键盘事件
setFocusable(true);//获得焦点
addKeyListener(this);//获得键盘监听事件
timer.start();//游戏一开始定时器就启动
}
//绘制面板,游戏中的所有东西都使用这个画笔来画
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏
//绘制静态的面板
this.setBackground(Color.WHITE);
Data.header.paintIcon(this,g,25,11); //头部广告栏
g.fillRect(25,75,850,600);//黑色的游戏界面
//画积分
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,18));
g.drawString("长度"+length,750,30);
g.drawString("分数"+score,750,50);
//画食物
Data.food.paintIcon(this,g,foodX,foodY);
//把小蛇画上去
if (fx.equals("R")){
Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,需要通过方向判断
}else if (fx.equals("L")){
Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,需要通过方向判断
}else if (fx.equals("U")){
Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,需要通过方向判断
}else if (fx.equals("D")){
Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,需要通过方向判断
}
for (int i = 1; i < length; i++) {
Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);//身体
}
//游戏状态
if (isStart == false){
g.setColor(Color.WHITE);
//设置字体
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("按下空格开始游戏!",300,400);
}
//游戏失败
if (isFail){
g.setColor(Color.red);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("游戏失败,按下空格重新开始!",200,400);
}
}
//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();//获得键盘按键是哪一个
if (keyCode == KeyEvent.VK_SPACE){
if (isFail){
//重新开始
isFail = false;
init();
}else {
isStart = !isStart; //取反
}
repaint();
}
//小蛇移动
if(keyCode == KeyEvent.VK_UP && fx != "D"){
fx = "U";
}else if (keyCode == KeyEvent.VK_DOWN && fx != "U"){
fx = "D";
}else if (keyCode == KeyEvent.VK_LEFT && fx != "R"){
fx = "L";
}else if (keyCode == KeyEvent.VK_RIGHT && fx != "L"){
fx = "R";
}
}
//事件监听:需要通过固定事件来刷新,1s10次
@Override
public void actionPerformed(ActionEvent e) {
if (isStart && isFail == false){//如果游戏是开始状态,就让小蛇动起来
//吃食物
if (snakeX[0] == foodX && snakeY[0] == foodY){
//长度
length++;
//分数+10
score += 10;
//再次随机食物
foodX = 25 + 25*random.nextInt(34);
foodY = 75 + 25*random.nextInt(24);
}
//身体移动
for (int i = length-1; i >0 ; i--) {//后一节移动到前一节的位置 snakeX[1] = snakeX[0]
snakeX[i] = snakeX[i-1];//向前移动一节
snakeY[i] = snakeY[i-1];
}
//走向
if (fx.equals("R")){
snakeX[0] = snakeX[0] + 25;
//边界判断
if (snakeX[0]>850){
snakeX[0] = 25;
}
}else if (fx.equals("L")){
snakeX[0] = snakeX[0] - 25;
//边界判断
if (snakeX[0]<25){
snakeX[0] = 850;
}
}else if (fx.equals("U")){
snakeY[0] = snakeY[0] - 25;
//边界判断
if (snakeY[0]<75){
snakeY[0] = 650;
}
}else if (fx.equals("D")){
snakeY[0] = snakeY[0] + 25;
//边界判断
if (snakeY[0]>650){
snakeY[0] = 75;
}
}
//失败判断,撞到自己就算失败
for (int i = 1; i < length; i++) {
if (snakeX[0]==snakeX[i] && snakeY[0]==snakeY[i]){
isFail = true;
}
}
repaint();//重画页面
}
timer.start();//定时器开始
}
@Override
public void keyReleased(KeyEvent e) {}
@Override
public void keyTyped(KeyEvent e) {}
}
2. 效果展示


3. 打包








在out目录下就可以看到jar包了,然后在有环境的电脑上就可以执行该游戏。

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