unity gameObject之间的调用函数的方法

 

 

例如:你想调用已经实例了的Player对象里的PlayJumpTo 代码里的Jump()函数

 

private PlayJumpTo playJumpto; 

private GameObject playerObj; 

void Start()
{
  playerObj = GameObject.FindWithTag ("Player");
  playJumpto = playerObj.GetComponent<PlayJumpTo>();

}

 

void Fun()

{

  playJumpto.Jump();

}

 

那么这样就可以了,注意要将Player对象tag自己新建指定为Player,而Jump()函数也要是Public。

posted @ 2014-10-23 23:43  混蛋程序员  阅读(3378)  评论(0编辑  收藏  举报