using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OpenDoor : MonoBehaviour
{
public string animName="Door";
private Animation anim;
/// <summary>
/// Start is called on the frame when a script is enabled just before
/// any of the Update methods is called the first time.
/// </summary>
void Start()
{
anim=transform.parent.gameObject.GetComponent<Animation>();
}
private bool state=false;
private void OnMouseDown() {
if(state)
{
if(anim.isPlaying==false)
anim[animName].time=anim[animName].length;
anim[animName].speed=-1;
}
else
{
anim[animName].speed=1;
}
anim.Play(animName);
state=!state;
}
}