WPF中 键盘输入事件OnPreviewKeyDown中没有e.KeyChar()的解决方法
不知道为啥C#有这个方法而WPF没有,在需要获取输入字符的情景下,虽然可以用e.key.toString()去获得字母,但是想获取小键盘的数字或者字符的时候就不会返回正确的结果。
贴上一个别人写的方法,本质上是调用的winform的dll。新建cs复制粘贴即可使用。
using System.Runtime.InteropServices;
using System.Text;
using System.Windows.Input;
namespace ClassicPassWd
{
public class GetCharFromKey
{
public enum MapType : uint
{
MAPVK_VK_TO_VSC = 0x0,
MAPVK_VSC_TO_VK = 0x1,
MAPVK_VK_TO_CHAR = 0x2,
MAPVK_VSC_TO_VK_EX = 0x3,
}
[DllImport("user32.dll")]
public static extern int ToUnicode(
uint wVirtKey,
uint wScanCode,
byte[] lpKeyState,
[Out, MarshalAs(UnmanagedType.LPWStr, SizeParamIndex = 4)]
StringBuilder pwszBuff,
int cchBuff,
uint wFlags);
[DllImport("user32.dll")]
public static extern bool GetKeyboardState(byte[] lpKeyState);
[DllImport("user32.dll")]
public static extern uint MapVirtualKey(uint uCode, MapType uMapType);
public static char KeyChars(Key key)
{
char ch = ' ';
int virtualKey = KeyInterop.VirtualKeyFromKey(key);
byte[] keyboardState = new byte[256];
GetKeyboardState(keyboardState);
uint scanCode = MapVirtualKey((uint)virtualKey, MapType.MAPVK_VK_TO_VSC);
StringBuilder stringBuilder = new StringBuilder(2);
int result = ToUnicode((uint)virtualKey, scanCode, keyboardState, stringBuilder, stringBuilder.Capacity, 0);
switch (result)
{
case -1:
break;
case 0:
break;
case 1:
{
ch = stringBuilder[0];
break;
}
default:
{
ch = stringBuilder[0];
break;
}
}
return ch;
}
}
}

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