【NX二次开发】判断两个体是否干涉

效果:

 

 源码:

vector<NXOpen::TaggedObject *> vecObj = this->selection0->GetSelectedObjects();
            if (vecObj.size() == 2)
            {
                tag_t tagTarget = vecObj[0]->Tag();
                tag_t tagTools[1];
                tagTools[0] = vecObj[1]->Tag();
                int iRes = 0;
                UF_MODL_check_interference(tagTarget, 1, tagTools, &iRes);
                if (iRes == 1)
                {
                    HtkBase2::list("干涉\n", iRes);
                }
                else if (iRes == 2)
                {
                    HtkBase2::list("不干涉\n", iRes);
                }
                else if (iRes == 3)
                {
                    HtkBase2::list("接触\n", iRes);
                }
                else
                {
                    HtkBase2::list("未知\n", iRes);
                }
                

            }

 

posted @ 2022-08-09 13:05  王牌飞行员_里海  阅读(128)  评论(0编辑  收藏  举报