• 博客园logo
  • 会员
  • 众包
  • 新闻
  • 博问
  • 闪存
  • 赞助商
  • HarmonyOS
  • Chat2DB
    • 搜索
      所有博客
    • 搜索
      当前博客
  • 写随笔 我的博客 短消息 简洁模式
    用户头像
    我的博客 我的园子 账号设置 会员中心 简洁模式 ... 退出登录
    注册 登录
~Joke_crazy
爱生活,爱拉芳!
   首页    新随笔       管理     

Unity 特写镜头

using UnityEngine;

public class Camera_Feature : MonoBehaviour
{
    public static Camera_Feature instance;

    public Vector3 offset;
    public float time_show;

    private Transform m_target;
    private Transform m_camera;
    private Vector3 m_position;
    private Vector3 m_destination;

    private float m_timer;
    private float speed;

    private bool _action;
    private bool action
    {
        get
        {
            return _action;
        }
        set
        {
            _action = value;

            if (_action)
            {
                Time.timeScale = 0.2f;
            }
            else
            {
                Time.timeScale = 1f;
            }

            gameObject.SetActive(action);
        }
    }

    private void Awake()
    {
        instance = this;

        m_camera = transform;
        m_position = transform.position;

        action = false;
    }

    private void Update()
    {
        if (action)
        {
            if (Vector3.Distance(m_camera.position, m_destination) < 0.1f)
            {
                m_camera.position = m_destination;
                m_timer += Time.deltaTime;

                if (m_timer > time_show * Time.timeScale)
                {
                    Finish();
                }
            }
            else
            {
                m_camera.LookAt(m_target);
                m_camera.position = Vector3.Lerp(m_camera.position, m_destination, speed * Time.deltaTime);
            }
        }
    }

    public void StartUp(Transform target, float time = 6)
    {
        m_timer = 0;
        m_target = target;
        m_destination = m_target.position + offset;
        speed = Vector3.Distance(m_position, m_destination) / time;

        action = true;
    }

    private void Finish()
    {
        action = false;

        m_camera.position = m_position;
    }
}
View Code

实现摄像机镜头对指定物体进行特写

posted @ 2019-03-14 15:29  ~Joke_crazy  阅读(755)  评论(0)    收藏  举报
刷新页面返回顶部
博客园  ©  2004-2025
浙公网安备 33010602011771号 浙ICP备2021040463号-3