1 sphere()
2
3 select objects
4
5 a = $
6
7 a.segs = 32
8
9 a.material = standard()
10
11 a.material = standard diffuse:orange
12
13 a.material.specular_level=70
14
15 a.material.glossiness=70
16
17 a.material.specular=white
18
19 a.material.selfillumamount=0
20
21 a.material.opacity=0
22
23 a.material.opacity=100
24
25 a.material.shadertype=0
26
27 a.material.maps[2]=checker()
28
29 a.material.diffusemap = marble()
30
31 showtexturemap a.material on
32
33 a.material.maps[2].color1=red
34
35 a.material.maps[2].coords.u_tiling = 2
36
37 a.material.maps[2].coords.v_tiling = 3
38
39 a.material.maps[2].coords.v_offset =3
40
41 a.material.maps[2].coords.w_angle = 0
42
43 meditmaterials[7] = inknpaint()
44
45 meditmaterials[8]=multimaterial()
46
47 meditmaterials[8] = multimaterial()
48
49 meditmaterials[8].material1 = inknpaint()
50
51 meditmaterials[8].material1.paint_map = checker()
52
53 meditmaterials[8].materials1.paint_color = yellow
54
55 meditmaterials[8].material1.paint_color=yellow
56
57 meditmaterials[2]=copy meditmaterials[1]
58
59 for m=1 to 24 do meditmaterials[m] = standard()
60
61 for m=1 to 24 do meditmaterials[m].diffuse = (random black white)
62
63 for m=1 to 24 do meditmaterials[m].specular_level=90
64
65 for m=1 to 24 do meditmaterials[m].glossiness = 90
66
67 for m=1 to 24 do meditmaterials[m].diffuse = (random yellow red)
68
69 for m=1 to 24 do meditmaterials[m] = inknpaint()
70
71 for m=1 to 24 do meditmaterials[m].paint_color = (random yellow red)
72
73 for m=1 to 24 do meditmaterials[m].diffusemap.color1=(random black white)
74
75 for m=1 to 24 do a.material=meditmaterials[m]
76
77 for m=1 to 24 do selection[m].material = meditmaterials[m]
78
79 for a in selection do showtexturemap a.material on
80
81 for a in selection do a.material = meditmaterials[random 1 24]
82
83 for m=1 to 24 do meditmaterials[m].diffusemap = bitmaptexture filename:"f:\mic\Vienna.avi"
84
85 for m=1 to 24 do meditmaterials[m].diffusemap.starttime = (random 0 100)
86