摘要:
函数 // Main Physically Based BRDF // Derived from Disney work and based on Torrance-Sparrow micro-facet model // // BRDF = kD / pi + kS * (D * V * F) / 阅读全文
摘要:
0,shader提示,跳转到定义插件 插件unity_shader_st3 1,User setting { // must set the path and version u5 or u4 "Unity_Version":"U5", "Shader_path": "D:/Program File 阅读全文