GUI编程-练习(贪吃蛇游戏)
练习(贪吃蛇)
文件结构
Data类
图像初始化
/**
* 基础数据、图片
*/
public class Data {
//头部图片 URL
public static ImageIcon headerIcon=new ImageIcon(Data.class.getResource("/statics/header.png"));
//蛇头
public static ImageIcon upIcon=new ImageIcon(Data.class.getResource("/statics/up.png"));
public static ImageIcon downIcon=new ImageIcon(Data.class.getResource("/statics/down.png"));
public static ImageIcon leftIcon=new ImageIcon(Data.class.getResource("/statics/left.png"));
public static ImageIcon rightIcon=new ImageIcon(Data.class.getResource("/statics/right.png"));
//蛇身
public static ImageIcon bodyIcon = new ImageIcon(Data.class.getResource("/statics/body.png"));
//食物
public static ImageIcon foodIcon = new ImageIcon(Data.class.getResource("/statics/food.png"));
}
StartGame类
启动程序
/**
* 主程序,设置窗口、添加面板
*/
public class StartGame {
public static void main(String[] args) {
//1.绘制一个静态窗口 JFrame
JFrame frame=new JFrame("狂神说java-贪吃蛇小游戏");
frame.setSize(910,720);
frame.getContentPane().setBackground(Color.RED);
frame.setLocationRelativeTo(null);
frame.setResizable(false);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//2.添加面板 JPanel
frame.add(new GamePanel());
frame.setVisible(true);
}
}
GamePanel类
游戏面板,画图
/**
* 游戏面板,画图
*/
public class GamePanel extends JPanel implements KeyListener, ActionListener {
int length; //蛇的长度
int score; //得分
int[] snakeX=new int[100]; //蛇的坐标x
int[] snakeY=new int[100]; //蛇的坐标y
String dir; //移动方向,R:右,L:左,U:上,D:下
//游戏状态
boolean isStart=false;
boolean isFail=false;
//定时器
Timer timer = new Timer(100, this);
//定义一个食物
int foodX;
int foodY;
//创建Random对象
Random random = new Random();
//构造器
public GamePanel() {
//初始化蛇、食物
init();
//获取键盘的监听事件
this.setFocusable(true);
this.addKeyListener(this);
}
//初始化:蛇、食物、游戏状态
public void init(){
length=3;
score=0;
snakeX[0]=100;snakeY[0]=100;
snakeX[1]=75;snakeY[1]=100;
snakeX[2]=50;snakeY[2]=100;
dir="R";
foodX=25+25*random.nextInt(34);
foodY=75+25*random.nextInt(24);
}
//画图:画界面,画蛇
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏
this.setBackground(Color.WHITE);//设置面板背景
Data.headerIcon.paintIcon(this,g,25,11);//绘制头部图片
g.fillRect(25,75,850,600);//绘制游戏区域
//画静态的蛇
switch (dir){
case "R":
Data.rightIcon.paintIcon(this,g,snakeX[0],snakeY[0]);
break;
case "L":
Data.leftIcon.paintIcon(this,g,snakeX[0],snakeY[0]);
break;
case "U":
Data.upIcon.paintIcon(this,g,snakeX[0],snakeY[0]);
break;
case "D":
Data.downIcon.paintIcon(this,g,snakeX[0],snakeY[0]);
break;
}
for (int i = 1; i <length ; i++) {
Data.bodyIcon.paintIcon(this,g,snakeX[i],snakeY[i]);
}
//画积分
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑",Font.BOLD,16));
g.drawString("长度: "+length,750,30);
g.drawString("得分: "+score,750,50);
//画食物
Data.foodIcon.paintIcon(this,g,foodX,foodY);
//开始提示
if(isStart==false){
g.setColor(Color.BLUE);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("按下空格键开始游戏",300,300);
}
//失败提示
if (isFail){
//画一个文字 String
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑",Font.ITALIC,40));
g.drawString("游戏失败,按空格键重新开始",200,400);
}
}
//键盘按下事件
@Override
public void keyPressed(KeyEvent e) {
int keyCode=e.getKeyCode();
if (keyCode==KeyEvent.VK_SPACE){//如果按下的是空格键
if(isFail){ //游戏失败,再来一次
isFail=false;
init(); //初始化游戏
}else{
isStart=!isStart;
}
repaint();
timer.start();
}
//键盘控制方向
if (keyCode==KeyEvent.VK_LEFT) dir="L";
else if (keyCode==KeyEvent.VK_RIGHT) dir="R";
else if (keyCode==KeyEvent.VK_UP) dir="U";
else if (keyCode==KeyEvent.VK_DOWN) dir="D";
}
//定时器事件
@Override
public void actionPerformed(ActionEvent e) {
//如果游戏处于开始状态,且游戏没有失败
if (isStart && isFail==false){
//移动蛇身
for(int i=length-1;i>0;i--){
snakeX[i]=snakeX[i-1];
snakeY[i]=snakeY[i-1];
}
//控制头部移动方向
if (dir.equals("R")) {
snakeX[0]=snakeX[0]+25;
if (snakeX[0]>850) snakeX[0]=25;
}
else if (dir.equals("L")) {
snakeX[0]=snakeX[0]-25;
if (snakeX[0]<25) snakeX[0]=850;
}
else if (dir.equals("U")) {
snakeY[0]=snakeY[0]-25;
if (snakeY[0]<75) snakeY[0]=650;
}
else if (dir.equals("D")) {
snakeY[0]=snakeY[0]+25;
if (snakeY[0]>650) snakeY[0]=75;
}
//如果蛇头和食物坐标重合,则吃食物
if (snakeX[0]==foodX && snakeY[0]==foodY){
//蛇长度+1
length++;
score=score+10;
//重新生成食物
foodX=25+25*random.nextInt(34);
foodY=75+25*random.nextInt(24);
}
//失败判断,蛇头与蛇身相撞
for (int i = 1; i <length ; i++) {
if(snakeX[0]==snakeX[i] && snakeY[0]==snakeY[i]){
isFail=true;
break;
}
}
repaint();
}
timer.start();
}
@Override
public void keyReleased(KeyEvent e) { }
@Override
public void keyTyped(KeyEvent e) { }
}
本文来自博客园,作者:老李学Java,转载请注明原文链接:https://www.cnblogs.com/JasonPro/p/16074255.html