Unity 图文排版、超链接
先看效果:

再看代码:
using System;
using System.Collections.Generic;
using System.Text;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.UI;
/// <summary>
/// 文本控件,支持超链接、图片
/// </summary>
[AddComponentMenu("UI/LinkImageText", 10)]
public class LinkImageText : Text, IPointerClickHandler
{
/// <summary>
/// 解析完最终的文本
/// </summary>
private string m_OutputText;
/// <summary>
/// 图片池
/// </summary>
protected readonly List<Image> m_ImagesPool = new List<Image>();
/// <summary>
/// 图片的最后一个顶点的索引
/// </summary>
private readonly List<int> m_ImagesVertexIndex = new List<int>();
/// <summary>
/// 超链接信息列表
/// </summary>
private readonly List<HrefInfo> m_HrefInfos = new List<HrefInfo>();
/// <summary>
/// 文本构造器
/// </summary>
protected static readonly StringBuilder s_TextBuilder = new StringBuilder();
[Serializable]
public class HrefClickEvent : UnityEvent<string> { }
[SerializeField]
private HrefClickEvent m_OnHrefClick = new HrefClickEvent();
/// <summary>
/// 超链接点击事件
/// </summary>
public HrefClickEvent onHrefClick
{
get { return m_OnHrefClick; }
set { m_OnHrefClick = value; }
}
/// <summary>
/// 正则取出所需要的属性
/// </summary>
private static readonly Regex s_ImageRegex =
new Regex(@"<quad name=(.+?) size=(\d*\.?\d+%?) width=(\d*\.?\d+%?) />", RegexOptions.Singleline);
/// <summary>
/// 超链接正则
/// </summary>
private static readonly Regex s_HrefRegex =
new Regex(@"<a href=([^>\n\s]+)>(.*?)(</a>)", RegexOptions.Singleline);
/// <summary>
/// 加载精灵图片方法
/// </summary>
public static Func<string, Sprite> funLoadSprite;
public override void SetVerticesDirty()
{
base.SetVerticesDirty();
UpdateQuadImage();
}
protected void UpdateQuadImage()
{
#if UNITY_EDITOR
if (UnityEditor.PrefabUtility.GetPrefabType(this) == UnityEditor.PrefabType.Prefab)
{
return;
}
#endif
m_OutputText = GetOutputText(text);
m_ImagesVertexIndex.Clear();
foreach (Match match in s_ImageRegex.Matches(m_OutputText))
{
var picIndex = match.Index;
var endIndex = picIndex * 4 + 3;
m_ImagesVertexIndex.Add(endIndex);
m_ImagesPool.RemoveAll(image => image == null);
if (m_ImagesPool.Count == 0)
{
GetComponentsInChildren<Image>(m_ImagesPool);
}
if (m_ImagesVertexIndex.Count > m_ImagesPool.Count)
{
var resources = new DefaultControls.Resources();
var go = DefaultControls.CreateImage(resources);
go.layer = gameObject.layer;
var rt = go.transform as RectTransform;
if (rt)
{
rt.SetParent(rectTransform);
rt.localPosition = Vector3.zero;
rt.localRotation = Quaternion.identity;
rt.localScale = Vector3.one;
}
m_ImagesPool.Add(go.GetComponent<Image>());
}
var spriteName = match.Groups[1].Value;
var size = float.Parse(match.Groups[2].Value);
var img = m_ImagesPool[m_ImagesVertexIndex.Count - 1];
if (img.sprite == null || img.sprite.name != spriteName)
{
img.sprite = funLoadSprite != null ? funLoadSprite(spriteName) :
Resources.Load<Sprite>(spriteName);
}
img.rectTransform.sizeDelta = new Vector2(size, size);
img.enabled = true;
}
for (var i = m_ImagesVertexIndex.Count; i < m_ImagesPool.Count; i++)
{
if (m_ImagesPool[i])
{
m_ImagesPool[i].enabled = false;
}
}
}
protected override void OnPopulateMesh(VertexHelper toFill)
{
var orignText = m_Text;
m_Text = m_OutputText;
base.OnPopulateMesh(toFill);
m_Text = orignText;
UIVertex vert = new UIVertex();
for (var i = 0; i < m_ImagesVertexIndex.Count; i++)
{
var endIndex = m_ImagesVertexIndex[i];
var rt = m_ImagesPool[i].rectTransform;
var size = rt.sizeDelta;
if (endIndex < toFill.currentVertCount)
{
toFill.PopulateUIVertex(ref vert, endIndex);
rt.anchoredPosition = new Vector2(vert.position.x + size.x / 2, vert.position.y + size.y / 2);
// 抹掉左下角的小黑点
toFill.PopulateUIVertex(ref vert, endIndex - 3);
var pos = vert.position;
for (int j = endIndex, m = endIndex - 3; j > m; j--)
{
toFill.PopulateUIVertex(ref vert, endIndex);
vert.position = pos;
toFill.SetUIVertex(vert, j);
}
}
}
if (m_ImagesVertexIndex.Count != 0)
{
m_ImagesVertexIndex.Clear();
}
// 处理超链接包围框
foreach (var hrefInfo in m_HrefInfos)
{
hrefInfo.boxes.Clear();
if (hrefInfo.startIndex >= toFill.currentVertCount)
{
continue;
}
// 将超链接里面的文本顶点索引坐标加入到包围框
toFill.PopulateUIVertex(ref vert, hrefInfo.startIndex);
var pos = vert.position;
var bounds = new Bounds(pos, Vector3.zero);
for (int i = hrefInfo.startIndex, m = hrefInfo.endIndex; i < m; i++)
{
if (i >= toFill.currentVertCount)
{
break;
}
toFill.PopulateUIVertex(ref vert, i);
pos = vert.position;
if (pos.x < bounds.min.x) // 换行重新添加包围框
{
hrefInfo.boxes.Add(new Rect(bounds.min, bounds.size));
bounds = new Bounds(pos, Vector3.zero);
}
else
{
bounds.Encapsulate(pos); // 扩展包围框
}
}
hrefInfo.boxes.Add(new Rect(bounds.min, bounds.size));
}
}
/// <summary>
/// 获取超链接解析后的最后输出文本
/// </summary>
/// <returns></returns>
protected virtual string GetOutputText(string outputText)
{
s_TextBuilder.Length = 0;
m_HrefInfos.Clear();
var indexText = 0;
foreach (Match match in s_HrefRegex.Matches(outputText))
{
s_TextBuilder.Append(outputText.Substring(indexText, match.Index - indexText));
s_TextBuilder.Append("<color=blue>"); // 超链接颜色
var group = match.Groups[1];
var hrefInfo = new HrefInfo
{
startIndex = s_TextBuilder.Length * 4, // 超链接里的文本起始顶点索引
endIndex = (s_TextBuilder.Length + match.Groups[2].Length - 1) * 4 + 3,
name = group.Value
};
m_HrefInfos.Add(hrefInfo);
s_TextBuilder.Append(match.Groups[2].Value);
s_TextBuilder.Append("</color>");
indexText = match.Index + match.Length;
}
s_TextBuilder.Append(outputText.Substring(indexText, outputText.Length - indexText));
return s_TextBuilder.ToString();
}
/// <summary>
/// 点击事件检测是否点击到超链接文本
/// </summary>
/// <param name="eventData"></param>
public void OnPointerClick(PointerEventData eventData)
{
Vector2 lp;
RectTransformUtility.ScreenPointToLocalPointInRectangle(
rectTransform, eventData.position, eventData.pressEventCamera, out lp);
foreach (var hrefInfo in m_HrefInfos)
{
var boxes = hrefInfo.boxes;
for (var i = 0; i < boxes.Count; ++i)
{
if (boxes[i].Contains(lp))
{
m_OnHrefClick.Invoke(hrefInfo.name);
return;
}
}
}
}
/// <summary>
/// 超链接信息类
/// </summary>
private class HrefInfo
{
public int startIndex;
public int endIndex;
public string name;
public readonly List<Rect> boxes = new List<Rect>();
}
}
请看示例:
超链接的写法:请立即装备<a href=mujian>[木剑]</a><quad name=xb_b size=25 width=1 />武器
图文的写法:普攻攻击按<quad name=xb_a size=25 width=1 />旋风斩按<quad name=xb_b size=25 width=1 />
其中name指的是Resources文件加下的Sprite的名字
项目地址:
并非原创,我只是代码搬运工,详情请参考原地址:https://github.com/akof1314/uGUI_LinkImageText
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