Unity 连接WebSocket(ws://)服务器
Unity 连接ws,不用任何插件,忙活了一天终于搞定了,一直连接不上,原来是没有添加header,
代码比较简单,直接贴出来普度众生
using System;
using System.Net.WebSockets;
using System.Text;
using System.Threading;
using UnityEngine;
public class NewBehaviourScript : MonoBehaviour
{
private void Start()
{
WebSocket();
}
public async void WebSocket()
{
try
{
ClientWebSocket ws = new ClientWebSocket();
CancellationToken ct = new CancellationToken();
//添加header
//ws.Options.SetRequestHeader("X-Token", "eyJhbGciOiJIUzI1N");
Uri url = new Uri("ws://121.40.165.18:8800/v1/test/test");
await ws.ConnectAsync(url, ct);
await ws.SendAsync(new ArraySegment<byte>(Encoding.UTF8.GetBytes("hello")), WebSocketMessageType.Binary, true, ct); //发送数据
while (true)
{
var result = new byte[1024];
await ws.ReceiveAsync(new ArraySegment<byte>(result), new CancellationToken());//接受数据
var str = Encoding.UTF8.GetString(result, 0, result.Length);
Debug.Log(str);
}
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
}
}
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