class Node {
public:
char c;
bool isWord;
unordered_map<char,Node*> children;
Node(char c) {
this->c = c;
isWord = false;
}
};
class Trie {
Node* root;
Node* findString(string s) {
Node* p = root;
for (int i = 0; i < s.length(); i++) {
if (!p->children.count(s[i]))
return NULL;
p = p->children[s[i]];
}
return p;
}
public:
/** Initialize your data structure here. */
Trie() {
root = new Node(0);
}
/** Inserts a word into the trie. */
void insert(string word) {
Node* p = root;
for (int i = 0; i < word.length(); i++) {
if (!p->children.count(word[i]))
p->children[word[i]] = new Node(word[i]);
p = p->children[word[i]];
}
p->isWord = true;
}
/** Returns if the word is in the trie. */
bool search(string word) {
Node* p = findString(word);
return p != NULL && p->isWord;
}
/** Returns if there is any word in the trie that starts with the given prefix. */
bool startsWith(string prefix) {
Node* p = findString(prefix);
return p != NULL;
}
};
/**
* Your Trie object will be instantiated and called as such:
* Trie obj = new Trie();
* obj.insert(word);
* bool param_2 = obj.search(word);
* bool param_3 = obj.startsWith(prefix);
*/