#include<stdio.h>
#include<stdlib.h>
#include<windows.h>
#define High 20 //游戏画面尺寸
#define Width 30
//全局变量t
int canvas[High][Width] = {0};
int moveDirection;
void gotoxy(int x, int y)
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(handle,pos);
}
void moveSneakeByDirection()
{
int i,j;
for(i = 1; i < High-1; i++)
for(j = 1; j < Width-1; j++)
if(canvas[i][j] > 0)
canvas[i][j]++;
int oldTail_i, oldTail_j, oldHead_i, oldHead_j;
int max = 0;
for(i = 1; i < High-1; i++)
for(j = 1; j < Width-1; j++)
if(canvas[i][j] > 0)
{
if(max < canvas[i][j])
{
max = canvas[i][j];
oldTail_i = i;
oldTail_j = j;
}
if(canvas[i][j] == 2)
{
oldHead_i = i;
oldHead_j = j;
}
}
canvas[oldTail_i][oldTail_j] = 0;
if(moveDirection == 1)
canvas[oldHead_i-1][oldHead_j] = 1;
if(moveDirection == 2)
canvas[oldHead_i+1][oldHead_j] = 1;
if(moveDirection == 3)
canvas[oldHead_i][oldHead_j-1] = 1;
if(moveDirection == 4)
canvas[oldHead_i][oldHead_j+1] = 1;
}
void startup() //数据初始化
{
int i,j;
//初始化边框
for(i = 0; i < High; i++)
{
canvas[i][0] = -1;
canvas[i][Width-1] = -1;
}
for(j = 0; j < Width; j++)
{
canvas[0][j] = -1;
canvas[High-1][j] = -1;
}
//初始化蛇头的位置
canvas[High/2][Width/2] = 1;
//初始化蛇身,画布中的元素值分别为2,3,4,5等
for(i = 1; i <= 4; i++)
canvas[High/2][Width/2-i] = i+1;
moveDirection = 4;
}
void show() //显示画面
{
gotoxy(0,0);
int i,j;
for(i = 0; i < High; i++)
{
for(j = 0; j < Width; j++)
{
if(canvas[i][j] == 0)
printf(" ");
else if(canvas[i][j] == -1)
printf("#");
else if(canvas[i][j] == 1)
printf("@"); //蛇头
else if(canvas[i][j] > 1)
printf("*"); //蛇身
}
printf("\n");
}
}
void updateWithoutInput() //与用户输入无关的更新
{
}
void updateWithInput() //与用户输入有关的更新
{
}
int main()
{
startup();
while(1)
{
show();
updateWithoutInput();
updateWithInput();
}
return 0;
}