#include<stdio.h>
#include<stdlib.h>
#include<windows.h>
#include<conio.h>
#define High 15 //游戏画面尺寸
#define Width 20
//全局变量
int ball_x,ball_y; //小球的坐标
int ball_vx,ball_vy; //小球的速度
int canvas[High][Width] = {0}; //二维数组存储游戏画布中的对应元素,0为空格,1为小球
int position_x,position_y;
int ridus;
int left,right;
void gotoxy(int x, int y) //将光标移到(x,y)位置
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(handle,pos);
}
void startup() //数据的初始化
{
ball_x = 0;
ball_y = Width/2;
ball_vx = 1;
ball_vy = 1;
canvas[ball_x][ball_y] = 1;
ridus = 5;
position_x = High-1;
position_y = Width/2;
left = position_y-ridus;
right = position_y+ridus;
int k;
for(k = left; k <= right; k++)
canvas[position_x][k] = 2;
}
void show() //显示画面
{
gotoxy(0,0);
int i,j;
for(i = 0; i < High; i++)
{
for(j = 0; j < Width; j++)
{
if(canvas[i][j] == 0)
printf(" ");
else if(canvas[i][j] == 1)
printf("0");
else if(canvas[i][j] == 2)
printf("*");
}
printf("|\n");
}
for(j = 0; j < Width; j++)
printf("-");
}
void updateWithoutInput() //与用户输入无关的更新
{
if(ball_x == High-2)
{
if((ball_y >= left) && (ball_y <= right))
printf("\a");
else{
printf("游戏失败\n");
system("pause");
exit(0);
}
}
canvas[ball_x][ball_y] = 0;
ball_x = ball_x+ball_vx;
ball_y = ball_y+ball_vy;
if((ball_x == 0) || (ball_x == High-1))
ball_vx = -ball_vx;
if((ball_y == 0) || (ball_y == Width-1))
ball_vy = -ball_vy;
canvas[ball_x][ball_y] = 1;
Sleep(50);
}
void updateWithInput() //与用户输入有关的更新
{
char input;
if(kbhit())
{
input = getch();
if(input == 'a' && left > 0)
{
canvas[position_x][right] = 0;
position_y--;
left = position_y-ridus;
right = position_y+ridus;
canvas[position_x][left] = 2;
}
if(input == 'd' && right < Width-1)
{
canvas[position_x][left] = 0;
position_y++;
left = position_y-ridus;
right = position_y+ridus;
canvas[position_x][right] = 2;
}
}
}
int main()
{
startup();
while(1)
{
show();
updateWithoutInput();
updateWithInput();
}
return 0;
}