前端 js + html + css 特效 001

<!DOCTYPE html>
<html lang="en" >
<head>
<title>Code The World - Electric strings</title>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<script>
    window.requestAnimFrame = (function() {
        return (
            window.requestAnimationFrame ||
            window.webkitRequestAnimationFrame ||
            window.mozRequestAnimationFrame ||
            window.oRequestAnimationFrame ||
            window.msRequestAnimationFrame ||
            function(callback) { window.setTimeout(callback); }
        );
    });

    function init(elem_id) {
        let canvas = document.getElementById(elem_id),
            c = canvas.getContext("2d"),
            w = (canvas.width = window.innerWidth),
            h = (canvas.height = window.innerHeight);
        c.fillStyle = "rgba(30,30,30,1)";
        c.fillRect(0, 0, w, h);
        return {c:c, canvas:canvas};
    }
</script>
<!-- 引入外部css文件 -->
<link rel="stylesheet" type="text/css" href="./style.css">
</head>
<body>
<canvas id="canvas"></canvas>
<!-- 引入外部JavaScript文件 -->
<script type="text/javascript" src="./script.js"></script>
</body>
</html>
body, html {
    margin: 0 px;
    padding: 0 px;
    position: fixed;
    background: rgb(30,30,30);
}
window.onload = function() {
    let c = init("canvas").c,
        canvas = init("canvas").canvas,
        w = (canvas.width = window.innerWidth),
        h = (canvas.height = window.innerHeight),
        mouse = { x: false, y: false },
        last_mouse = {};
    // initiation

    function dist(p1x, p1y, p2x, p2y) {
        return Math.sqrt(Math.pow(p2x - p1x, 2) + Math.pow(p2y - p1y, 2));
    }

    class segment {
        constructor(parent, l, a, first) {
            this.first = first;
            if (first) {
                this.pos = {
                    x: parent.x,
                    y: parent.y
                };
            } else {
                this.pos = {
                    x: parent.nextPos.x,
                    y: parent.nextPos.y
                };
            }
            this.l = l;
            this.ang = a;
            this.nextPos = {
                x: this.pos.x + this.l * Math.cos(this.ang),
                y: this.pos.y + this.l * Math.sin(this.ang)
            };
        }
        update(t) {
            this.ang = Math.atan2(t.y - this.pos.y, t.x - this.pos.x);
            this.pos.x = t.x + this.l * Math.cos(this.ang - Math.PI);
            this.pos.y = t.y + this.l * Math.sin(this.ang - Math.PI);
            this.nextPos.x = this.pos.x + this.l * Math.cos(this.ang);
            this.nextPos.y = this.pos.y + this.l * Math.sin(this.ang);
        }
        fallback(t) {
            this.pos.x = t.x;
            this.pos.y = t.y;
            this.nextPos.x = this.pos.x + this.l * Math.cos(this.ang);
            this.nextPos.y = this.pos.y + this.l * Math.sin(this.ang);
        }
        show() {
            c.lineTo(this.nextPos.x, this.nextPos.y);
        }
    }

    class tentacle {
        constructor(x, y, l, n, a) {
            this.x = x;
            this.y = y;
            this.l = l;
            this.n = n;
            this.t = {};
            this.rand = Math.random();
            this.segments = [new segment(this, this.l / this.n, 0, true)];
            for (let i = 1; i < this.n; i++) {
                this.segments.push(
                    new segment(this.segments[i - 1], this.l / this.n, 0, false)
                );
            }
        }
        move(last_target, target) {
            this.angle = Math.atan2(target.y - this.y,target.x - this.x);
            this.dt = dist(last_target.x, last_target.y, target.x, target.y) + 5;
            this.t = {
                x: target.x - 0.8 * this.dt * Math.cos(this.angle),
                y: target.y - 0.8 * this.dt * Math.sin(this.angle)
            };
            if (this.t.x) {
                this.segments[this.n - 1].update(this.t);
            } else {
                this.segments[this.n - 1].update(target);
            }
            for (let i = this.n - 2; i >= 0; i--) {
                this.segments[i].update(this.segments[i + 1].pos);
            }
            if (
                dist(this.x, this.y, target.x, target.y) <=
                this.l + dist(last_target.x, last_target.y, target.x, target.y)
            ) {
                this.segments[0].fallback({ x: this.x, y: this.y });
                for (let i = 1; i < this.n; i++) {
                    this.segments[i].fallback(this.segments[i - 1].nextPos);
                }
            }
        }
        show(target) {
            if (dist(this.x, this.y, target.x, target.y) <= this.l) {
                c.globalCompositeOperation = "color-dodge";
                c.beginPath();
                c.lineTo(this.x, this.y);
                for (let i = 0; i < this.n; i++) {
                    this.segments[i].show();
                }
                c.strokeStyle = "hsl("+(this.rand * 60 + 180)+",100%," + (this.rand * 60 + 25) + "%)";
                c.lineWidth = this.rand * 2;
                c.lineCap  = "round";
                c.lineJoin = "round";
                c.stroke();
                c.globalCompositeOperation = "source-over";
            }
        }
        show2(target) {
            c.beginPath();
            if (dist(this.x, this.y, target.x, target.y) <= this.l) {
                c.arc(this.x, this.y, 2 * this.rand + 1, 0, 2 * Math.PI);
                c.fillStyle = "white";
            } else {
                c.arc(this.x, this.y, this.rand * 2, 0, 2 * Math.PI);
                c.fillStyle = "darkcyan";
            }
            c.fill();
        }
    }

    let maxl = 300,
        minl = 50,
        n = 30,
        numt = 500, // 特性点的个数 500
        tent = [],
        clicked = false,
        target = { x: 0, y: 0 },
        last_target = {},
        t = 0,
        q = 10;

    for (let i = 0; i < numt; i++) {
        tent.push(
            new tentacle(
                Math.random() * w,
                Math.random() * h,
                Math.random() * (maxl - minl) + minl,
                n,
                Math.random() * 2 * Math.PI
            )
        );
    }
    function draw() {
        //animation
        if (mouse.x) {
            target.errx = mouse.x - target.x;
            target.erry = mouse.y - target.y;
        } else {
            target.errx = w / 2 + (h / 2 - q) * Math.sqrt(2) * Math.cos(t) / (Math.pow(Math.sin(t), 2) + 1) - target.x;
            target.erry = h / 2 + (h / 2 - q) * Math.sqrt(2) * Math.cos(t) * Math.sin(t) / (Math.pow(Math.sin(t), 2) + 1) - target.y;
        }

        target.x += target.errx / 10;
        target.y += target.erry / 10;

        t += 0.01;

        c.beginPath();
        c.arc(target.x, target.y, dist(last_target.x, last_target.y, target.x, target.y)+5, 0, 2 * Math.PI);
        c.fillStyle = "hsl(210,100%,80%)";
        c.fill();

        for (i = 0; i < numt; i++) {
            tent[i].move(last_target, target);
            tent[i].show2(target);
        }
        for (i = 0; i < numt; i++) {
            tent[i].show(target);
        }
        last_target.x = target.x;
        last_target.y = target.y;
    }

    canvas.addEventListener(
        "mousemove",
        function(e) {
            last_mouse.x = mouse.x;
            last_mouse.y = mouse.y;
            mouse.x = e.pageX - this.offsetLeft;
            mouse.y = e.pageY - this.offsetTop;
        }, false
    );

    canvas.addEventListener("mouseleave", function(e) { mouse.x = false; mouse.y = false; });
    canvas.addEventListener("mousedown", function(e) { clicked = true; }, false);
    canvas.addEventListener("mouseup", function(e) { clicked = false; }, false);

    function loop() {
        window.requestAnimFrame(loop);
        // c.fillStyle="rgba(30,30,30,0.1)";
        // c.fillRect(0, 0, w, h);
        c.clearRect(0, 0, w, h);
        draw();
    }

    window.addEventListener("resize", function() {
        (w = canvas.width = window.innerWidth),
        (h = canvas.height = window.innerHeight);
        loop();
    });

    loop();
    setInterval(loop, 1000 / 60);
};

 

posted @ 2024-12-09 23:34  乐观的知觉  阅读(20)  评论(0)    收藏  举报