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import UIKit
class LolitaCircleButton: UIButton {
private var color: UIColor
private var imageURL: String
init(color: UIColor , imageURL: String) {
self.color = color
self.imageURL = imageURL
super.init(frame: CGRectZero)
commonInit()
layer.shadowOpacity = 0.3
layer.shadowOffset = CGSize(width: 0.0, height: 0.0)
layer.shadowRadius = 15
}
func commonInit() {
setImage(UIImage(named: self.imageURL)?.imageWithColor(self.color), forState: .Highlighted)
setImage(UIImage(named: self.imageURL), forState: .Normal)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func drawRect(rect: CGRect) {
super.drawRect(rect)
let path = UIBezierPath(ovalInRect: rect)
color.setFill()
path.fill()
}
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
super.touchesBegan(touches, withEvent: event)
color = UIColor.whiteColor()
setNeedsDisplay()
UIView.animateWithDuration(0.15) {
self.transform = CGAffineTransformMakeScale(0.9, 0.9)
}
}
override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) {
super.touchesEnded(touches, withEvent: event)
color = UIColor.orangeColor()
setNeedsDisplay()
transform = CGAffineTransformMakeScale(0.0, 0.0)
UIView.animateWithDuration(0.4, delay: 0, usingSpringWithDamping: 0.7, initialSpringVelocity: 0.5, options: [], animations: {
self.transform = CGAffineTransformIdentity
}, completion: nil)
}
}