点赞动画
iOS自带了粒子引擎的类 CAEmitterLayer ,是一个粒子发射器系统,每个粒子都是 CAEmitterCell 的实例。可以查看它们分别有什么属性。
有两个小点,一个是 CAEmitterLayer 一些属性对 CAEmitterCell 有成倍作用,如 birthRate ;另一个是没有明确的停止动画的方法,包括它的父类也没提供。可以想到的方法,除了把 layer 抹除掉之外,还可以将 CAEmitterLayer 的 birthRate 设置为0,这样每个 CAEmitterCell 的诞生速率都为0,就不会有动画了。
class PraiseEmitterView: UIView {
private var timer: NSTimer?
private let emitter: CAEmitterLayer! = {
let emitter = CAEmitterLayer()
return emitter
}()
override init(frame: CGRect) {
super.init(frame: frame)
setup()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
setup()
}
private func setup() {
emitter.frame = bounds
emitter.birthRate = 0
emitter.emitterShape = kCAEmitterLayerLine
emitter.emitterPosition = CGPointMake(0,CGRectGetHeight(bounds))
emitter.emitterSize = bounds.size
emitter.emitterCells = [getEmitterCell(UIImage(named: "comment")!.CGImage!), getEmitterCell(UIImage(named: "flower_15")!.CGImage!)]
self.layer.addSublayer(emitter)
}
func timeoutSelector() {
emitter.birthRate = 0
}
func emit() {
emitter.birthRate = 2
timer?.invalidate()
timer = NSTimer.scheduledTimerWithTimeInterval(2, target: self, selector: #selector(timeoutSelector), userInfo: nil, repeats: false)
}
private func getEmitterCell(contentImage: CGImage) -> CAEmitterCell {
let emitterCell = CAEmitterCell()
emitterCell.contents = contentImage
emitterCell.lifetime = 2
emitterCell.birthRate = 2
emitterCell.yAcceleration = -70.0
emitterCell.xAcceleration = 0
emitterCell.velocity = 20.0
emitterCell.velocityRange = 200.0
emitterCell.emissionLongitude = CGFloat(0)
emitterCell.emissionRange = CGFloat(M_PI_4)
emitterCell.scale = 0.8
emitterCell.scaleRange = 0.8
emitterCell.scaleSpeed = -0.15
emitterCell.alphaRange = 0.75
emitterCell.alphaSpeed = -0.15
return emitterCell
}
}