using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Cam : MonoBehaviour
{
void Start()
{
}
void Update()
{
if (Input.GetMouseButton(1))
{
float x = Input.GetAxis("Mouse X");
float y = Input.GetAxis("Mouse Y");
transform.Rotate(new Vector3(-y, x)*3);
Vector3 v = transform.localEulerAngles;
transform.localEulerAngles = new Vector3(v.x,v.y,0);
}
if (Input.GetMouseButton(0))
{
float x = Input.GetAxis("Mouse X");
float y = Input.GetAxis("Mouse Y");
transform.Translate(new Vector3(-x, -y));
}
transform.Translate(Vector3.forward*Input.GetAxis("Mouse ScrollWheel")*3);
}
}