实验二
任务一
源代码
T.h
#pragma once #include <string> // 类T: 声明 class T { // 对象属性、方法 public: T(int x = 0, int y = 0); // 普通构造函数 T(const T& t); // 复制构造函数 T(T&& t); // 移动构造函数 ~T(); // 析构函数 void adjust(int ratio); // 按系数成倍调整数据 void display() const; // 以(m1, m2)形式显示T类对象信息 private: int m1, m2; // 类属性、方法 public: static int get_cnt(); // 显示当前T类对象总数 public: static const std::string doc; // 类T的描述信息 static const int max_cnt; // 类T对象上限 private: static int cnt; // 当前T类对象数目 // 类T友元函数声明 friend void func(); }; // 普通函数声明 void func();
T.cpp
#include "T.h" #include <iostream> #include <string> // 类T实现 // static成员数据类外初始化 const std::string T::doc{ "a simple class sample" }; const int T::max_cnt = 999; int T::cnt = 0; // 类方法 int T::get_cnt() { return cnt; } // 对象方法 T::T(int x, int y) : m1{ x }, m2{ y } { ++cnt; std::cout << "T constructor called.\n"; } T::T(const T& t) : m1{ t.m1 }, m2{ t.m2 } { ++cnt; std::cout << "T copy constructor called.\n"; } T::T(T&& t) : m1{ t.m1 }, m2{ t.m2 } { ++cnt; std::cout << "T move constructor called.\n"; } T::~T() { --cnt; std::cout << "T destructor called.\n"; } void T::adjust(int ratio) { m1 *= ratio; m2 *= ratio; } void T::display() const { std::cout << "(" << m1 << ", " << m2 << ")"; } // 普通函数实现 void func() { T t5(42); t5.m2 = 2049; std::cout << "t5 = "; t5.display(); std::cout << '\n'; }
task.cpp
#include "T.h" #include <iostream> void test_T(); int main() { std::cout << "test Class T: \n"; test_T(); std::cout << "\ntest friend func: \n"; func(); } void test_T() { using std::cout; using std::endl; cout << "T info: " << T::doc << endl; cout << "T objects'max count: " << T::max_cnt << endl; cout << "T objects'current count: " << T::get_cnt() << endl << endl; T t1; cout << "t1 = "; t1.display(); cout << endl; T t2(3, 4); cout << "t2 = "; t2.display(); cout << endl; T t3(t2); t3.adjust(2); cout << "t3 = "; t3.display(); cout << endl; T t4(std::move(t2)); cout << "t4 = "; t4.display(); cout << endl; cout << "test: T objects'current count: " << T::get_cnt() << endl; }
效果

1.不能

T.h内部的friend void func()仅声明它是友元,不会在全局中声明func()
2.
9:初始化T的对象,给m1,m2赋值 在创造T的对象时
10:复制原有T类对象初始化新的T对象 一个对象初始化另一个对象时
11:使用临时对象的资源来初始化新对象 右值初始化对象时
12:在对象生命周期结束时,执行资源清理操作 对象生命周期结束时
3.

将该定义从T.cpp剪切至T.h后,T.h被T.cpp和task1.cpp同时包括,两个文件各自生成不同定义
任务二
源代码
Complex.h
#pragma once #include <iostream> #include <iomanip> #include <complex> #include <string> class Complex { public: Complex(); Complex(double a); Complex(double a, double b); Complex(const Complex& i); private: double real = 0, imag = 0; public: static const std::string doc; double get_real()const; double get_imag()const; void add(Complex& i); friend void output(Complex& i); friend double abs(Complex& i); friend Complex add(Complex& i1, Complex& i2); friend bool is_equal(Complex& i1, Complex& i2); friend bool is_not_equal(Complex& i1, Complex& i2); }; void output(Complex& i); double abs(Complex& i); Complex add(Complex& i1, Complex& i2); bool is_equal(Complex& i1, Complex& i2); bool is_not_equal(Complex& i1, Complex& i2);
Complex.cpp
#include"Complex.h" #include <iostream> #include <iomanip> #include <complex> #include <string> const std::string Complex::doc{ "a simplified complex class" }; double Complex::get_real()const { return real; } double Complex::get_imag()const { return imag; } void Complex::add(Complex& i) { real += i.real; imag += i.imag; } Complex::Complex() {}; Complex::Complex(double a) { real = a; } Complex::Complex(double a, double b) { real = a, imag = b; } Complex::Complex(const Complex& i) { real = i.real, imag = i.imag; } void output(Complex& i) { if (i.imag >= 0) { std::cout << i.real << "+" << i.imag << "i" << std::endl; } else { std::cout << i.real << i.imag << "i" << std::endl; } } double abs(Complex& i) { return sqrt(i.real * i.real + i.imag * i.imag); } Complex add(Complex& i1, Complex& i2) { Complex i; i.real = i1.real + i2.real; i.imag = i1.imag + i2.imag; return i; } bool is_equal(Complex& i1, Complex& i2) { if (i1.get_real() == i2.get_real() && i1.get_imag() == i2.get_imag()) { return true; } else { return false; } } bool is_not_equal(Complex& i1, Complex& i2) { if (i1.get_real() == i2.get_real() && i1.get_imag() == i2.get_imag()) { return false; } else { return true; } }
task2.cpp
#include"Complex.h" #include <iostream> #include <iomanip> #include <complex> void test_Complex(); void test_std_complex(); int main() { std::cout << "*******测试1: 自定义类Complex*******\n"; test_Complex(); std::cout << "\n*******测试2: 标准库模板类complex*******\n"; test_std_complex(); } void test_Complex() { using std::cout; using std::endl; using std::boolalpha; cout << "类成员测试: " << endl; cout << Complex::doc << endl << endl; cout << "Complex对象测试: " << endl; Complex c1; Complex c2(3, -4); Complex c3(c2); Complex c4 = c2; const Complex c5(3.5); cout << "c1 = "; output(c1); cout << endl; cout << "c2 = "; output(c2); cout << endl; cout << "c3 = "; output(c3); cout << endl; cout << "c4 = "; output(c4); cout << endl; cout << "c5.real = " << c5.get_real() << ", c5.imag = " << c5.get_imag() << endl << endl; cout << "复数运算测试: " << endl; cout << "abs(c2) = " << abs(c2) << endl; c1.add(c2); cout << "c1 += c2, c1 = "; output(c1); cout << endl; cout << boolalpha; cout << "c1 == c2 : " << is_equal(c1, c2) << endl; cout << "c1 != c2 : " << is_not_equal(c1, c2) << endl; c4 = add(c2, c3); cout << "c4 = c2 + c3, c4 = "; output(c4); cout << endl; } void test_std_complex() { using std::cout; using std::endl; using std::boolalpha; cout << "std::complex<double>对象测试: " << endl; std::complex<double> c1; std::complex<double> c2(3, -4); std::complex<double> c3(c2); std::complex<double> c4 = c2; const std::complex<double> c5(3.5); cout << "c1 = " << c1 << endl; cout << "c2 = " << c2 << endl; cout << "c3 = " << c3 << endl; cout << "c4 = " << c4 << endl; cout << "c5.real = " << c5.real() << ", c5.imag = " << c5.imag() << endl << endl; cout << "复数运算测试: " << endl; cout << "abs(c2) = " << abs(c2) << endl; c1 += c2; cout << "c1 += c2, c1 = " << c1 << endl; cout << boolalpha; cout << "c1 == c2 : " << (c1 == c2) << endl; cout << "c1 != c2 : " << (c1 != c2) << endl; c4 = c2 + c3; cout << "c4 = c2 + c3, c4 = " << c4 << endl; }
效果

1.标准库模版类更整洁,有内在关联
2.1 是,因为他们需要实部与虚部进行操作,需要设置友元来访问
2.2 不是 ,abs是普通函数,不用访问私有数据,所以不用设为友元
2.3 直接访问类私有数据
3.在类中显示Complex(const Complex &other),且访问权限为public在函数内复制实部与虚部的值
任务三
源代码
PlayerControl.h
#pragma once #include <string> enum class ControlType { Play, Pause, Next, Prev, Stop, Unknown }; class PlayerControl { public: PlayerControl(); ControlType parse(const std::string& control_str); // 实现std::string --> ControlType转换 void execute(ControlType cmd) const; // 执行控制操作(以打印输出模拟) static int get_cnt(); private: static int total_cnt; };
PlayerControl.cpp
#include "PlayerControl.h" #include <iostream> #include <algorithm> int PlayerControl::total_cnt = 0; PlayerControl::PlayerControl() {} ControlType PlayerControl::parse(const std::string& control_str) { std::string temp = control_str; std::transform(temp.begin(), temp.end(), temp.begin(), [](unsigned char c) {return std::tolower(c); }); ControlType res; if (temp == "play") res = ControlType::Play; else if (temp == "pause") res = ControlType::Pause; else if (temp == "next") res = ControlType::Next; else if (temp == "prev") res = ControlType::Prev; else if (temp == "stop") res = ControlType::Stop; else res = ControlType::Unknown; total_cnt++; return res; } void PlayerControl::execute(ControlType cmd) const { switch (cmd) { case ControlType::Play: std::cout << "[play] Playing music...\n"; break; case ControlType::Pause: std::cout << "[Pause] Music paused\n"; break; case ControlType::Next: std::cout << "[Next] Skipping to next track\n"; break; case ControlType::Prev: std::cout << "[Prev] Back to previous track\n"; break; case ControlType::Stop: std::cout << "[Stop] Music stopped\n"; break; default: std::cout << "[Error] unknown control\n"; break; } } int PlayerControl::get_cnt() { return total_cnt; }
task3.cpp
#include "PlayerControl.h" #include <iostream> void test() { PlayerControl controller; std::string control_str; std::cout << "Enter Control: (play/pause/next/prev/stop/quit):\n"; while (std::cin >> control_str) { if (control_str == "quit") break; ControlType cmd = controller.parse(control_str); controller.execute(cmd); std::cout << "Current Player control: " << PlayerControl::get_cnt() << "\n\n"; } } int main() { test(); }
效果

任务4
源代码
task4.cpp
#include "Fraction.h" #include <iostream> void test1(); void test2(); int main() { std::cout << "测试1: Fraction类基础功能测试\n"; test1(); std::cout << "\n测试2: 分母为0测试: \n"; test2(); } void test1() { using std::cout; using std::endl; cout << "Fraction类测试: " << endl; cout << Fraction::doc << endl << endl; Fraction f1(5); Fraction f2(3, -4), f3(-18, 12); Fraction f4(f3); cout << "f1 = "; output(f1); cout << endl; cout << "f2 = "; output(f2); cout << endl; cout << "f3 = "; output(f3); cout << endl; cout << "f4 = "; output(f4); cout << endl; const Fraction f5(f4.negative()); cout << "f5 = "; output(f5); cout << endl; cout << "f5.get_up() = " << f5.get_up() << ", f5.get_down() = " << f5.get_down() << endl; cout << "f1 + f2 = "; output(add(f1, f2)); cout << endl; cout << "f1 - f2 = "; output(sub(f1, f2)); cout << endl; cout << "f1 * f2 = "; output(mul(f1, f2)); cout << endl; cout << "f1 / f2 = "; output(div(f1, f2)); cout << endl; cout << "f4 + f5 = "; output(add(f4, f5)); cout << endl; } void test2() { using std::cout; using std::endl; Fraction f6(42, 55), f7(0, 3); cout << "f6 = "; output(f6); cout << endl; cout << "f7 = "; output(f7); cout << endl; cout << "f6 / f7 = "; output(div(f6, f7)); cout << endl; }
Fraction.h
#pragma once #include <string> class Fraction { public: static const std::string doc; Fraction(int up = 0, int down = 1); Fraction(const Fraction& rhs); int get_up() const { return up_; } int get_down() const { return down_; } Fraction negative() const; private: int up_; int down_; void simplify(); }; namespace frac { void output(const Fraction& f); Fraction add(const Fraction& a, const Fraction& b); Fraction sub(const Fraction& a, const Fraction& b); Fraction mul(const Fraction& a, const Fraction& b); Fraction div(const Fraction& a, const Fraction& b); }
Fraction.cpp
#include "Fraction.h" #include <iostream> #include <stdexcept> #include <cmath> using std::cout; using std::endl; const std::string Fraction::doc = "Fraction类v0.01版\n" "目前仅支持分数对象的构造、输出、加/减/乘/除运算"; static int gcd(int a, int b) { a = std::abs(a); b = std::abs(b); while (b != 0) { int t = b; b = a % b; a = t; } return a == 0 ? 1 : a; } Fraction::Fraction(int up, int down) : up_(up), down_(down) { if (down == 0) throw std::invalid_argument("分母不能为0"); simplify(); } Fraction::Fraction(const Fraction& rhs) : up_(rhs.up_), down_(rhs.down_) { } void Fraction::simplify() { if (down_ < 0) { up_ = -up_; down_ = -down_; } int g = gcd(up_, down_); up_ /= g; down_ /= g; } Fraction Fraction::negative() const { return Fraction(-up_, down_); } namespace frac { void output(const Fraction& f) { cout << f.get_up() << '/' << f.get_down(); } Fraction add(const Fraction& a, const Fraction& b) { int up = a.get_up() * b.get_down() + b.get_up() * a.get_down(); int down = a.get_down() * b.get_down(); return Fraction(up, down); } Fraction sub(const Fraction& a, const Fraction& b) { int up = a.get_up() * b.get_down() - b.get_up() * a.get_down(); int down = a.get_down() * b.get_down(); return Fraction(up, down); } Fraction mul(const Fraction& a, const Fraction& b) { int up = a.get_up() * b.get_up(); int down = a.get_down() * b.get_down(); return Fraction(up, down); } Fraction div(const Fraction& a, const Fraction& b) { if (b.get_up() == 0) throw std::invalid_argument("除数分子为0"); int up = a.get_up() * b.get_down(); int down = a.get_down() * b.get_up(); return Fraction(up, down); } }
效果

1.命名空间+自由函数
通过公用接口get_up()/get_down()已可以完成计算,不用访问任何的私有成员,没必要用friend破坏封装

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