U_Shader 可以自定义贴图和颜色
Shader "Study/Tex"{
Properties{
_MainTexture("Texture", 2D) = "white" {}
_Color("Color", Color) = (1,1,1,1)
}
SubShader{
Pass{
CGPROGRAM
#pragma vertex vertexFunc
#pragma fragment fragmentFunc
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float4 position : SV_POSITION;
float2 uv : TEXCOORD0;
};
fixed4 _Color;
sampler2D _MainTexture;
v2f vertexFunc(appdata IN)
{
v2f OUT;
OUT.position = UnityObjectToClipPos(IN.vertex);
OUT.uv = IN.uv;
return OUT;
}
fixed4 fragmentFunc(v2f IN) : SV_Target{
fixed4 pixelColor = tex2D(_MainTexture, IN.uv);
return pixelColor * _Color;
}
ENDCG
}
}
}
演示:


浙公网安备 33010602011771号