U_相机第一人称视角
//相机第一人称视角实现
private float xRotate = 0.0f;
private float yRotate = 0.0f;
void Update()
{
if (isEye)
{
xRotate -= Input.GetAxis("Mouse Y");
yRotate += Input.GetAxis("Mouse X");
transform.rotation = Quaternion.Euler(xRotate, yRotate, 0);
}
}

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