U_相机第一人称视角

    //相机第一人称视角实现
    private float xRotate = 0.0f;
    private float yRotate = 0.0f;

    void Update()
    {
        if (isEye)
        {
            xRotate -= Input.GetAxis("Mouse Y");
            yRotate += Input.GetAxis("Mouse X");
            transform.rotation = Quaternion.Euler(xRotate, yRotate, 0);
        }
    }
posted @ 2021-12-27 00:06  匿鱼  阅读(44)  评论(0)    收藏  举报