摘要:https://gist.github.com/gordonnl/0a604ae7c515978d2e6d
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随笔分类 - SomeCode
摘要:https://gist.github.com/gordonnl/0a604ae7c515978d2e6d
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摘要:[Vertex_Shader] varying vec4 posPos; uniform float FXAA_SUBPIX_SHIFT = 1.0/4.0; uniform float rt_w; // GeeXLab built-in uniform float rt_h; // GeeXLab
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摘要:int ImageAdjust(IplImage* src, IplImage* dst, double low, double high, // X方向:low and high are the intensities of src double bottom, double top, // Y方
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摘要://///////////////////////////////////////////////////////////////////////////// // // StackWalk.cpp // // Author: Oleg Starodumov // // NOTE: THIS FIL
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摘要:// Copyright 2011 Intel Corporation
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摘要:initialize: NxDevice m_Device; // is nvn::Device child class NxQueue m_Queue; //is nvn::Queue child class nvn::Window* m_pWindow; nvn::Sync m_DisplayS
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摘要:《雷神之锤3》中有个快速的求平方根倒数的方法: 具体参考wiki:https://zh.wikipedia.org/wiki/%E5%B9%B3%E6%96%B9%E6%A0%B9%E5%80%92%E6%95%B0%E9%80%9F%E7%AE%97%E6%B3%95
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摘要:#version 440 #define int2 ivec2 #define int3 ivec3 #define int4 ivec4 #define half float #define half2 vec2 #define half3 vec3 #define half4 vec4 #define float2 vec2 #define float3 vec3 ...
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