using System;
using System.Collections;
using System.IO;
using System.Xml;
using UnityEngine;
using UnityEngine.SceneManagement;
public enum GameModel
{
easy,
normal,
hard
}
public enum GameControllerModel
{
mouse,
keyboard,
joystack
}
public class UIController : MonoBehaviour
{
public UIInput acc;
public UIInput pass;
public UIInput Regacc;
public UIInput RegPass;
public UIInput RegPass1;
public UIButton login;
public UIButton Register;
public UIButton Setting;
public UIPopupList gameModleList;
public UIPopupList gameControllerModelList;
public GameObject MessageBox;
GameControllerModel gameControllerModel = GameControllerModel.mouse;
GameModel gameModel = GameModel.normal;
string path;
void Start()
{
path = Application.dataPath + "/userInfo.xml";
Setting.onClick.Add(new EventDelegate(SetSave));
Register.onClick.Add(new EventDelegate(RegisterSave));
login.onClick.Add(new EventDelegate(LogIn));
}
public void LogIn()
{
string Account = "";
string PassWord = "";
if (File.Exists(path))
{
XmlDocument xmlDoc = new XmlDocument();
xmlDoc.Load(path);
XmlNodeList list = xmlDoc.SelectSingleNode("userInfo").ChildNodes;
foreach (XmlElement item in list)
{
if (item.Name == "acc")
{
Account = item.InnerText;
Debug.Log("Account="+ Account);
}
if (item.Name == "pass")
{
PassWord = item.InnerText;
Debug.Log("PassWord="+ PassWord);
}
}
if (acc.value != "" && pass.value != "" && PassWord.Equals(pass.value) && Account.Equals(acc.value))
{
Debug.Log("登陆成功");
SceneManager.LoadScene("ReaperStart");
}
}
else
{
OpenMessageBox("输入的账号后密码有错");
}
}
private void RegisterSave()
{
if (Regacc.value != "" && RegPass.value != "" && RegPass1.value != "" && RegPass.value.Equals(RegPass1.value))
{
PlayerPrefs.SetString("pass", RegPass.value);
PlayerPrefs.SetString("acc", Regacc.value);
XmlDocument xmlDocument = new XmlDocument();
XmlNode node = xmlDocument.CreateXmlDeclaration("1.0", "utf-8", null);
xmlDocument.AppendChild(node);
XmlNode userInfo = xmlDocument.CreateElement("userInfo");
XmlElement acc = xmlDocument.CreateElement("acc");
acc.InnerText = Regacc.value;
XmlElement pass = xmlDocument.CreateElement("pass");
pass.InnerText = RegPass.value;
userInfo.AppendChild(acc);
userInfo.AppendChild(pass);
xmlDocument.AppendChild(userInfo);
xmlDocument.Save(path);
}
else
{
OpenMessageBox("输入的账号后密码有错");
}
}
private void SetSave()
{
switch (gameControllerModelList.value)
{
case "鼠标":
gameControllerModel = GameControllerModel.mouse;
break;
case "键盘":
gameControllerModel = GameControllerModel.keyboard;
break;
case "手柄":
gameControllerModel = GameControllerModel.joystack;
break;
}
switch (gameModleList.value)
{
case "鼠标":
gameModel = GameModel.easy;
break;
case "键盘":
gameModel = GameModel.normal;
break;
case "手柄":
gameModel = GameModel.hard;
break;
}
}
void OpenMessageBox(string text)
{
MessageBox.GetComponentInChildren<TweenPosition>().PlayForward();
MessageBox.GetComponentInChildren<UILabel>().text = text;
}
}