随笔分类 -  游戏框架设计

摘要:许多单机游戏都带有游戏内按键修改功能,今天就来实现一个。其本质上还是对KeyCode 进一步封装。 配置简单方便如下图: 我将按键分为3种: 1、按下或持续按下会触发。 2、带有值的输入,当按下时会持续增加,松开时会不断减少,值会有一个范围,超出范围将会是边界那个值。 3、类似Horizontal 阅读全文
posted @ 2021-04-05 15:11 wsfw 阅读(2329) 评论(0) 推荐(0)
摘要:AI控制,AI物体挂载,负责通过视觉/听觉侦查的敌人,记录寻路点。 using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; public class AICon 阅读全文
posted @ 2021-02-07 22:23 wsfw 阅读(83) 评论(0) 推荐(0)
摘要:AIManager 管理所有阵营的AI using System.Collections; using System.Collections.Generic; using UnityEngine; public enum Camp{ Player, Enemy, NPC, Build } publi 阅读全文
posted @ 2021-02-07 22:18 wsfw 阅读(134) 评论(0) 推荐(0)
摘要:using UnityEngine; using System; using System.Collections.Generic; public abstract class ISQLOperation { public abstract void CreateDateBase(string pa 阅读全文
posted @ 2021-01-12 21:09 wsfw 阅读(221) 评论(0) 推荐(0)
摘要:using System; using System.Collections; using UnityEngine; using UnityEngine.Networking; public enum AssetLoadMode { Resource, AssetBundle, WebRequest 阅读全文
posted @ 2021-01-12 21:06 wsfw 阅读(1057) 评论(0) 推荐(1)
摘要:using System; using System.Collections; using UnityEngine; using UnityEngine.Events; using UnityEngine.SceneManagement; public class SceneComponent : 阅读全文
posted @ 2021-01-12 21:02 wsfw 阅读(128) 评论(0) 推荐(0)