/// <summary>
/// 操作基类
/// </summary>
public class Operation
{
private double _numberA = 0;
private double _numberB = 0;
public double NumberA
{
get { return _numberA; }
set { _numberA = value; }
}
public double NumberB
{
get { return _numberB; }
set { _numberB = value; }
}
public virtual double GetResult()
{
return 0;
}
}
/// <summary>
/// 具体操作类
/// </summary>
public class OperationAdd : Operation
{
public override double GetResult()
{
double result = 0;
result = NumberA + NumberB;
return result;
}
}
public class OperationSub : Operation
{
public override double GetResult()
{
double result = 0;
result = NumberA + NumberB;
return result;
}
}
/// <summary>
/// 工厂根据需求生产某一类型的事物
/// </summary>
public class OperationFactory
{
public static Operation createOperation(string operate)
{
Operation func = null;
switch(operate)
{
case "+":
func = new OperationAdd();
break;
case "-":
func = new OperationSub();;
break;
}
return func;
}
}
class Program
{
static void Main(string[] args)
{
var operation = OperationFactory.createOperation("+");
operation.NumberA = 10;
operation.NumberB = 5;
operation.GetResult();
}
}