Unity 同步局域网内物体匀速移动

做了一个Unity局域网Demo,当一端移动物体时,另外一端同步物体位置,能够匀速不卡顿的方法

 public float Speed = 3;
    private float framSpeed;
    private float dis;
    private float pross;
    private void Update()
    {
        if(data!=null &&transform.position!= data.transformData.pos)
        {
            framSpeed = Time.deltaTime * Speed;
            dis = Vector3.Distance(transform.position, data.transformData.pos);
            pross = 0;
            if (framSpeed > dis)
            {
                transform.position = data.transformData.pos;
            }
            else
            {
                pross = framSpeed / dis;
                transform.position = Vector3.Lerp(transform.position, data.transformData.pos, pross);
            }
           
        }
    }

  

posted @ 2023-03-09 16:38  D个人笔记  阅读(94)  评论(0编辑  收藏  举报