Unity UI 识别画圆手势
最近做了一个项目,需要打开一个编辑UI,平时不显示,如果在UI界面上做一个按钮,感觉很丑,就想到了Reporter_Logs的画圆触发。
识别到你在界面上画了一个圆 (可用于 Windows 和 Android) 代码如下:
bool isGestureDone()
{
if (Application.platform == RuntimePlatform.Android ||
Application.platform == RuntimePlatform.IPhonePlayer)
{
if (Input.touches.Length != 1)
{
gestureDetector.Clear();
gestureCount = 0;
}
else
{
if (Input.touches[0].phase == TouchPhase.Canceled || Input.touches[0].phase == TouchPhase.Ended)
gestureDetector.Clear();
else if (Input.touches[0].phase == TouchPhase.Moved)
{
Vector2 p = Input.touches[0].position;
if (gestureDetector.Count == 0 || (p - gestureDetector[gestureDetector.Count - 1]).magnitude > 10)
gestureDetector.Add(p);
}
}
}
else
{
if (Input.GetMouseButtonUp(0))
{
gestureDetector.Clear();
gestureCount = 0;
}
else
{
if (Input.GetMouseButton(0))
{
Vector2 p = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
if (gestureDetector.Count == 0 || (p - gestureDetector[gestureDetector.Count - 1]).magnitude > 10)
gestureDetector.Add(p);
}
}
}
if (gestureDetector.Count < 10)
return false;
gestureSum = Vector2.zero;
gestureLength = 0;
Vector2 prevDelta = Vector2.zero;
for (int i = 0; i < gestureDetector.Count - 2; i++)
{
Vector2 delta = gestureDetector[i + 1] - gestureDetector[i];
float deltaLength = delta.magnitude;
gestureSum += delta;
gestureLength += deltaLength;
float dot = Vector2.Dot(delta, prevDelta);
if (dot < 0f)
{
gestureDetector.Clear();
gestureCount = 0;
return false;
}
prevDelta = delta;
}
int gestureBase = (Screen.width + Screen.height) / 4;
if (gestureLength > gestureBase && gestureSum.magnitude < gestureBase / 2)
{
gestureDetector.Clear();
gestureCount++;
if (gestureCount >= numOfCircleToShow)
return true;
}
return false;
}

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