简单跳跃障碍物游戏
import pygame
import random
初始化pygame
pygame.init()
设置屏幕大小
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
设置颜色
black = (0, 0, 0)
white = (255, 255, 255)
red = (255, 0, 0)
green = (0, 255, 0)
设置游戏标题
pygame.display.set_caption("简单平台跳跃游戏")
设置帧率
clock = pygame.time.Clock()
fps = 30
玩家类
class Player(pygame.sprite.Sprite):
def init(self):
super().init()
self.image = pygame.Surface((40, 60))
self.image.fill(green)
self.rect = self.image.get_rect()
self.rect.x = 100
self.rect.y = screen_height - 60
self.change_x = 0
self.change_y = 0
self.gravity = 1
self.jump_height = -15
def update(self):
self.rect.x += self.change_x
self.rect.y += self.change_y
self.change_y += self.gravity
# 碰到地面停止下落
if self.rect.y >= screen_height - 60:
self.rect.y = screen_height - 60
self.change_y = 0
def jump(self):
if self.rect.y == screen_height - 60:
self.change_y = self.jump_height
平台类
class Platform(pygame.sprite.Sprite):
def init(self, width, height, x, y):
super().init()
self.image = pygame.Surface((width, height))
self.image.fill(black)
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
障碍物类
class Obstacle(pygame.sprite.Sprite):
def init(self, width, height, x, y):
super().init()
self.image = pygame.Surface((width, height))
self.image.fill(red)
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
创建精灵组
all_sprites = pygame.sprite.Group()
platforms = pygame.sprite.Group()
obstacles = pygame.sprite.Group()
创建玩家
player = Player()
all_sprites.add(player)
创建地面
ground = Platform(screen_width, 60, 0, screen_height - 60)
all_sprites.add(ground)
platforms.add(ground)
创建障碍物
for _ in range(5):
obstacle = Obstacle(40, 60, random.randint(100, screen_width - 100), screen_height - 60)
all_sprites.add(obstacle)
obstacles.add(obstacle)
游戏主循环
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
player.change_x = -5
elif event.key == pygame.K_RIGHT:
player.change_x = 5
elif event.key == pygame.K_SPACE:
player.jump()
elif event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
player.change_x = 0
# 更新精灵
all_sprites.update()
# 检测碰撞
if pygame.sprite.spritecollide(player, obstacles, False):
print("游戏结束!")
running = False
# 绘制屏幕
screen.fill(white)
all_sprites.draw(screen)
# 更新屏幕
pygame.display.flip()
# 控制帧率
clock.tick(fps)
退出游戏
pygame.quit()
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