unit SoundUnit;
interface
uses
Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
DXDraws, DirectX, DXClass, ExtCtrls,
DXSounds;
var
CurVolume : Integer;
g_DXSound: TDXSound;
g_Sound : TSoundEngine;
const
SoundFileName = 'E:\mirClient\Mir1.76\Wav\M7-1.wav';
procedure PlaySound(idx: integer);
implementation
uses
Movies;
procedure PlaySound(idx: integer);
begin
if g_Sound <> nil then
begin
g_Sound.EffectFile(SoundFileName,False,False);
end;
end;
end.
g_DXSound := TDXSound.Create(Self);
g_DXSound.Initialize;
if g_DXSound.Initialized then
begin
g_Sound := TSoundEngine.Create(g_DXSound.DSound);
end
else
begin
g_Sound := nil;
end;
procedure TActor.RunActSound(frame: Integer);
begin
if m_boRunSound then
begin
case m_nCurrentAction of
ActHit,ActHeavyHit:
if frame = 2 then
begin
PlaySound(m_nWeaponSound);
m_boRunSound := False;
end;
end;
end;
end;
procedure TActor.RunSound;
begin
m_boRunSound := True;
end;
procedure TActor.SetSound;
begin
end;
procedure TActor.Run;
var
prv: integer;
begin
if (m_nCurrentAction = ActWalk) or
(m_nCurrentAction = ActRun) or
(m_nCurrentAction = ActRushLeft) or
(m_nCurrentAction = ActRushRight) then
Exit;
RunActSound(m_nCurrentFrame - m_nStartFrame);