JavaScript---让编程更加有趣
引入js,无论什么编程语言,基础都很重要.才能了解本质,
javascript 简称JS,是一门编程语言,有名的脚本语言,本身跟Java并没有关系,它可以网页增光添彩,提高我们访问网页可视化效果!
HTML,CSS,JS组成前端结构,三者相辅相成,如果说HTML是外层骨骼,CSS是肉体,那我认为JS就是其中的灵魂.
ECMAScript基础语法
1.js的引入方式?
行内式
内接式
外接式
2.变量
js变量需要声明,var 跟python有些区别 定义一个变量需要先声明
示例1
var a='123'
var b=demo
示例2
var a = 12,b = 5;
a = a/b;
console.log(a); /* 结果为2.4 */
示例3
var x= 5;
var y =x++;
console.log(x); // x=6
console.log(y); // y=5
x++
x +=1 先赋值(赋值给y) 后++ 给x
示例4
var a = 5;
var b= '5';
console.log(a ==b); // true 比较的是值
console.log(a===b); // false 比较的是值和数据类型
示例5
var name = 'Sheldon';
var age = 29;
var hobby = 'crazy';
// 方式1
var str = name + '现已'+ age + '岁了,还是那么'+ hobby;
console.log(str);
// 方式2 es6模板字符串``,如果有变量使用$(变量名)
var str2 = `${name}现已${age}岁了,还是那么${hobby}`;
console.log(str2);
结果都是 ''Sheldon现已29岁了,还是那么crazy''
// 通过以上示例相信你对var变量语法了解颇深了吧
var变量示例
3. 数据类型
js分为基础数据类型和引用数据类型
基础数据类型
number --数值
var a = 10;
// typeof 检查什么数据类型,类似python中type
console.log(typeof a)
// number
// 特殊示例
var a=10;b=0;
var c=a/b
console.log(typeof c)
// Infinity 无限大. number
number示例
string ---字符串
var a='666'
console.log( typeof a)
// string
string示例
boolean ---布尔值
1 var x=false
2 console.log(typeof x)
3 // boolean
boolean示例
null ---空的意思
1 var y=null // 空对象.object
2 console.log(y)
3 // null
null示例
undefined ---没有被定义
var z;
console.log( typeof z);
// undefined 只声明,没有定义
undefined示例
引用数据类型
Function
Object
Arrary
Date
4. 数据类型转换
数值转字符串
隐式转换 数值+''
String() 强转
数值 .toString()
var a = 5;
var astr = String(a);
console.log( typeof astr);
console.log( typeof a.toString());
// 结果都为字符串string
数值转字符串
字符串转数值
Number() 强转
parseInt() 转整型,有小数点只保留整数部分
parseFloat() 转小数
1 var s_n = '1.234433333333333333335';
2 console.log(Number(s_n)); // 1.2344333333333333
3 console.log(typeof Number(s_n)); // number
4
5 console.log(parseInt(s_n)); // 1
6 console.log(parseFloat(s_n)); // 1.2344333333333333
字符串转数值
任何类型转Boolean
var a1 = '123';
console.log(Boolean(a1)); // true
var a2 = -123;
console.log(Boolean(a2)); // true
var a3 = Infinity;
console.log(Boolean(a5)); // true
var a4 = 0;
console.log(Boolean(a3)); // false
var a5 = null ;
console.log(Boolean(a4)); // false
var a6 = NaN;
var a7 = undefined;
console.log(Boolean(a6)); // false
console.log(Boolean(a7)); // false
// 由此只要记住 0 null NaN undefined 转boolean都是false,其他都为true
其他类型转boolean
5.测试语句
console.log
类似于python中的print
window.alert()
显示一个警告对话框,上面显示指定文本内容,以及确定按钮, window 是可以省略不写
confirm('确定删除吗?')
显示一盒带有指定文本内容以及确认以及取消按钮的对话框,如果访问者点击''确认''返回true,否则返回false
6.流程控制
if-else
var age = 15;
if (age>18){
console.log( 'h1');
} else if (age<18 && age>10){
console.log( 'div');
} else {
}
console.log( 'p');
// 输出:
// div
// p
// if else 运用上与C语言有着异曲同工之妙
if-else
switch 开关
1 // switch开关 表示不同的条件执行不同的动作
2 // case表示一个条件,满足这个条件就会走进来,break跳出,如果不写break,就会走进下一个程序直至遇到break结束.
3 var danceScore = '68';
4 switch (danceScore) {
5 case '90':
6 console.log('perfect')
7 break ; // 退出
8 case 80:
9 console.log('best')
10 break ;
11 case 70:
12 console.log('good')
13 break ;
14 default :
15 console.log('bad')
16 }
switch
while 循环 ---1.初始化循环变量 2.判断循环条件 3.更新循环变量
1 示例1打印1-10
2 var i =1;
3 while (i<11){
4 console.log(i);
5 i++;
6 // i +=1
7 }
8 示例2打印0-100内偶数
9 var a = 0;
10 while (a<=100){
11 if (a % 2===0){
12 console.log(a);
13 }
14 a++;
15 }
while循环
do while 循环 // while循环中先执行初始化循环变量再执行循环
var i=3;
do {
console.log(i);
i ++;
} while (i<10)
// 输出3,-9
do while
for循环以及for循环嵌套
示例1打印0-100
for (var i=0;i<100;i++){
console.log(i);
}
示例2 // 双重for循环,打印长方形
for (var i=0;i<6;i++){ // 控制行数
for (var j=0;j<10;j++){ // 每行*数
document.write('*')
}
document.write( '<br>')
}
示例3打印三角形
for (var i=1;i<7;i++){
for (var s=i; s<7;s++){
document.write( ' ')
}
for (var j=1;j<2*(i-1);j++){
document.write( '*')
}
document.write( '<br>')
}
示例4打印直角三角形
for (var i=0;i<7;i++){
for (var j=1; j<=i;j++){
document.write( '*')
}
document.write( '<br/>')
}
for循环
7. DOM事件
三大步骤: 1. 获取事件对象
2. 事件
3. 事件驱动/处理,业务逻辑
CrazyShenldon
posted @
2019-01-04 17:59
FindSoul
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190 )
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var RENDERER = {
POINT_INTERVAL : 5,
FISH_COUNT : 3,
MAX_INTERVAL_COUNT : 50,
INIT_HEIGHT_RATE : 0.5,
THRESHOLD : 50,
init : function(){
this.setParameters();
this.reconstructMethods();
this.setup();
this.bindEvent();
this.render();
},
setParameters : function(){
this.$window = $(window);
this.$container = $('#jsi-flying-fish-container');
this.$canvas = $(' ');
this.context = this.$canvas.appendTo(this.$container).get(0).getContext('2d');
this.points = [];
this.fishes = [];
this.watchIds = [];
},
createSurfacePoints : function(){
var count = Math.round(this.width / this.POINT_INTERVAL);
this.pointInterval = this.width / (count - 1);
this.points.push(new SURFACE_POINT(this, 0));
for(var i = 1; i < count; i++){
var point = new SURFACE_POINT(this, i * this.pointInterval),
previous = this.points[i - 1];
point.setPreviousPoint(previous);
previous.setNextPoint(point);
this.points.push(point);
}
},
reconstructMethods : function(){
this.watchWindowSize = this.watchWindowSize.bind(this);
this.jdugeToStopResize = this.jdugeToStopResize.bind(this);
this.startEpicenter = this.startEpicenter.bind(this);
this.moveEpicenter = this.moveEpicenter.bind(this);
this.reverseVertical = this.reverseVertical.bind(this);
this.render = this.render.bind(this);
},
setup : function(){
this.points.length = 0;
this.fishes.length = 0;
this.watchIds.length = 0;
this.intervalCount = this.MAX_INTERVAL_COUNT;
this.width = this.$container.width();
this.height = this.$container.height();
this.fishCount = this.FISH_COUNT * this.width / 500 * this.height / 500;
this.$canvas.attr({width : this.width, height : this.height});
this.reverse = false;
this.fishes.push(new FISH(this));
this.createSurfacePoints();
},
watchWindowSize : function(){
this.clearTimer();
this.tmpWidth = this.$window.width();
this.tmpHeight = this.$window.height();
this.watchIds.push(setTimeout(this.jdugeToStopResize, this.WATCH_INTERVAL));
},
clearTimer : function(){
while(this.watchIds.length > 0){
clearTimeout(this.watchIds.pop());
}
},
jdugeToStopResize : function(){
var width = this.$window.width(),
height = this.$window.height(),
stopped = (width == this.tmpWidth && height == this.tmpHeight);
this.tmpWidth = width;
this.tmpHeight = height;
if(stopped){
this.setup();
}
},
bindEvent : function(){
this.$window.on('resize', this.watchWindowSize);
this.$container.on('mouseenter', this.startEpicenter);
this.$container.on('mousemove', this.moveEpicenter);
this.$container.on('click', this.reverseVertical);
},
getAxis : function(event){
var offset = this.$container.offset();
return {
x : event.clientX - offset.left + this.$window.scrollLeft(),
y : event.clientY - offset.top + this.$window.scrollTop()
};
},
startEpicenter : function(event){
this.axis = this.getAxis(event);
},
moveEpicenter : function(event){
var axis = this.getAxis(event);
if(!this.axis){
this.axis = axis;
}
this.generateEpicenter(axis.x, axis.y, axis.y - this.axis.y);
this.axis = axis;
},
generateEpicenter : function(x, y, velocity){
if(y < this.height / 2 - this.THRESHOLD || y > this.height / 2 + this.THRESHOLD){
return;
}
var index = Math.round(x / this.pointInterval);
if(index < 0 || index >= this.points.length){
return;
}
this.points[index].interfere(y, velocity);
},
reverseVertical : function(){
this.reverse = !this.reverse;
for(var i = 0, count = this.fishes.length; i < count; i++){
this.fishes[i].reverseVertical();
}
},
controlStatus : function(){
for(var i = 0, count = this.points.length; i < count; i++){
this.points[i].updateSelf();
}
for(var i = 0, count = this.points.length; i < count; i++){
this.points[i].updateNeighbors();
}
if(this.fishes.length < this.fishCount){
if(--this.intervalCount == 0){
this.intervalCount = this.MAX_INTERVAL_COUNT;
this.fishes.push(new FISH(this));
}
}
},
render : function(){
requestAnimationFrame(this.render);
this.controlStatus();
this.context.clearRect(0, 0, this.width, this.height);
this.context.fillStyle = 'hsl(0, 0%, 95%)';
for(var i = 0, count = this.fishes.length; i < count; i++){
this.fishes[i].render(this.context);
}
this.context.save();
this.context.globalCompositeOperation = 'xor';
this.context.beginPath();
this.context.moveTo(0, this.reverse ? 0 : this.height);
for(var i = 0, count = this.points.length; i < count; i++){
this.points[i].render(this.context);
}
this.context.lineTo(this.width, this.reverse ? 0 : this.height);
this.context.closePath();
this.context.fill();
this.context.restore();
}
};
var SURFACE_POINT = function(renderer, x){
this.renderer = renderer;
this.x = x;
this.init();
};
SURFACE_POINT.prototype = {
SPRING_CONSTANT : 0.03,
SPRING_FRICTION : 0.9,
WAVE_SPREAD : 0.3,
ACCELARATION_RATE : 0.01,
init : function(){
this.initHeight = this.renderer.height * this.renderer.INIT_HEIGHT_RATE;
this.height = this.initHeight;
this.fy = 0;
this.force = {previous : 0, next : 0};
},
setPreviousPoint : function(previous){
this.previous = previous;
},
setNextPoint : function(next){
this.next = next;
},
interfere : function(y, velocity){
this.fy = this.renderer.height * this.ACCELARATION_RATE * ((this.renderer.height - this.height - y) >= 0 ? -1 : 1) * Math.abs(velocity);
},
updateSelf : function(){
this.fy += this.SPRING_CONSTANT * (this.initHeight - this.height);
this.fy *= this.SPRING_FRICTION;
this.height += this.fy;
},
updateNeighbors : function(){
if(this.previous){
this.force.previous = this.WAVE_SPREAD * (this.height - this.previous.height);
}
if(this.next){
this.force.next = this.WAVE_SPREAD * (this.height - this.next.height);
}
},
render : function(context){
if(this.previous){
this.previous.height += this.force.previous;
this.previous.fy += this.force.previous;
}
if(this.next){
this.next.height += this.force.next;
this.next.fy += this.force.next;
}
context.lineTo(this.x, this.renderer.height - this.height);
}
};
var FISH = function(renderer){
this.renderer = renderer;
this.init();
};
FISH.prototype = {
GRAVITY : 0.4,
init : function(){
this.direction = Math.random() < 0.5;
this.x = this.direction ? (this.renderer.width + this.renderer.THRESHOLD) : -this.renderer.THRESHOLD;
this.previousY = this.y;
this.vx = this.getRandomValue(4, 10) * (this.direction ? -1 : 1);
if(this.renderer.reverse){
this.y = this.getRandomValue(this.renderer.height * 1 / 10, this.renderer.height * 4 / 10);
this.vy = this.getRandomValue(2, 5);
this.ay = this.getRandomValue(0.05, 0.2);
}else{
this.y = this.getRandomValue(this.renderer.height * 6 / 10, this.renderer.height * 9 / 10);
this.vy = this.getRandomValue(-5, -2);
this.ay = this.getRandomValue(-0.2, -0.05);
}
this.isOut = false;
this.theta = 0;
this.phi = 0;
},
getRandomValue : function(min, max){
return min + (max - min) * Math.random();
},
reverseVertical : function(){
this.isOut = !this.isOut;
this.ay *= -1;
},
controlStatus : function(context){
this.previousY = this.y;
this.x += this.vx;
this.y += this.vy;
this.vy += this.ay;
if(this.renderer.reverse){
if(this.y > this.renderer.height * this.renderer.INIT_HEIGHT_RATE){
this.vy -= this.GRAVITY;
this.isOut = true;
}else{
if(this.isOut){
this.ay = this.getRandomValue(0.05, 0.2);
}
this.isOut = false;
}
}else{
if(this.y < this.renderer.height * this.renderer.INIT_HEIGHT_RATE){
this.vy += this.GRAVITY;
this.isOut = true;
}else{
if(this.isOut){
this.ay = this.getRandomValue(-0.2, -0.05);
}
this.isOut = false;
}
}
if(!this.isOut){
this.theta += Math.PI / 20;
this.theta %= Math.PI * 2;
this.phi += Math.PI / 30;
this.phi %= Math.PI * 2;
}
this.renderer.generateEpicenter(this.x + (this.direction ? -1 : 1) * this.renderer.THRESHOLD, this.y, this.y - this.previousY);
if(this.vx > 0 && this.x > this.renderer.width + this.renderer.THRESHOLD || this.vx < 0 && this.x < -this.renderer.THRESHOLD){
this.init();
}
},
render : function(context){
context.save();
context.translate(this.x, this.y);
context.rotate(Math.PI + Math.atan2(this.vy, this.vx));
context.scale(1, this.direction ? 1 : -1);
context.beginPath();
context.moveTo(-30, 0);
context.bezierCurveTo(-20, 15, 15, 10, 40, 0);
context.bezierCurveTo(15, -10, -20, -15, -30, 0);
context.fill();
context.save();
context.translate(40, 0);
context.scale(0.9 + 0.2 * Math.sin(this.theta), 1);
context.beginPath();
context.moveTo(0, 0);
context.quadraticCurveTo(5, 10, 20, 8);
context.quadraticCurveTo(12, 5, 10, 0);
context.quadraticCurveTo(12, -5, 20, -8);
context.quadraticCurveTo(5, -10, 0, 0);
context.fill();
context.restore();
context.save();
context.translate(-3, 0);
context.rotate((Math.PI / 3 + Math.PI / 10 * Math.sin(this.phi)) * (this.renderer.reverse ? -1 : 1));
context.beginPath();
if(this.renderer.reverse){
context.moveTo(5, 0);
context.bezierCurveTo(10, 10, 10, 30, 0, 40);
context.bezierCurveTo(-12, 25, -8, 10, 0, 0);
}else{
context.moveTo(-5, 0);
context.bezierCurveTo(-10, -10, -10, -30, 0, -40);
context.bezierCurveTo(12, -25, 8, -10, 0, 0);
}
context.closePath();
context.fill();
context.restore();
context.restore();
this.controlStatus(context);
}
};
$(function(){
RENDERER.init();
});