摘要:        
using UnityEngine; private float ratio = 1f; private float panelW; private float panelH; UIRoot root = GameObject.FindObjectOfType(); if (root != null) { // 实际尺寸和设计尺寸比例 ratio = (float)root.a...    阅读全文
posted @ 2017-06-06 20:57
色色先生
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