模块加载
模块加载遵循的顺序:
- 首先加载的是 Platform File Module,因为引擎要读取文件。
- 接下来加载的是核心模块(FEngineLoop::PreInit->LoadCoreModules)。
- 加载 CoreUObject。
- 然后在初始化引擎之前加载模块(FEngineLoop::LoadPreInitModules)。
- 加载 Engine。
- 加载 Renderderer。
- 加载 AnimGraphRuntime。
加载平台相关模块(FPlatformMisc::LoadPreInitModules), Windows 平台下加载:
- D3D11RHI(开启 bForceD3D12 后会加载 D3D12)
- OpenGLDrv
- SlateRHIRenderer
- Landscape
- ShaderCore
- TextureCompresser
- Start Up Modules(FEngineLoop::LoadStartupCoreModules)。
- Core(核心 Core 模块加载的时机并不是在最初)。
- Networking
然后是平台相关模块,Windows 平台下:
- XAudio2
- HeadMountedDisplay
- SourceCodeAccess
- Messaging
- SessionServices
- EditorStyle
- Slate
- UMG
- MessageLog
- CollisionAnalyzer
- FunctionalTesting
- BehaviorTreeEditor
- GameplayTasksEditor
- GameplayAbilitiesEditor
- EnvironmentQueryEditor
- OnlineBlueprintSupport
- IntroTutorials
- Blutility
根据启用的插件加载对应的模块哦:
- TaskGraph
- ProfilerService
Editor 模块加载是在 UEditorEngine 的 Init 中被一个数组控制:
static const TCHAR* ModuleNames[] =
{
TEXT("Documentation"),
TEXT("WorkspaceMenuStructure"),
TEXT("MainFrame"),
TEXT("GammaUI"),
TEXT("OutputLog"),
TEXT("SourceControl"),
TEXT("TextureCompressor"),
TEXT("MeshUtilities"),
TEXT("MovieSceneTools"),
TEXT("ModuleUI"),
TEXT("Toolbox"),
TEXT("ClassViewer"),
TEXT("StructViewer"),
TEXT("ContentBrowser"),
TEXT("AssetTools"),
TEXT("GraphEditor"),
TEXT("KismetCompiler"),
TEXT("Kismet"),
TEXT("Persona"),
TEXT("AnimationBlueprintEditor"),
TEXT("LevelEditor"),
TEXT("MainFrame"),
TEXT("PropertyEditor"),
TEXT("EditorStyle"),
TEXT("PackagesDialog"),
TEXT("AssetRegistry"),
TEXT("DetailCustomizations"),
TEXT("ComponentVisualizers"),
TEXT("Layers"),
TEXT("AutomationWindow"),
TEXT("AutomationController"),
TEXT("DeviceManager"),
TEXT("ProfilerClient"),
TEXT("SessionFrontend"),
TEXT("ProjectLauncher"),
TEXT("SettingsEditor"),
TEXT("EditorSettingsViewer"),
TEXT("ProjectSettingsViewer"),
TEXT("Blutility"),
TEXT("XmlParser"),
TEXT("UndoHistory"),
TEXT("DeviceProfileEditor"),
TEXT("SourceCodeAccess"),
TEXT("BehaviorTreeEditor"),
TEXT("HardwareTargeting"),
TEXT("LocalizationDashboard"),
TEXT("MergeActors"),
TEXT("InputBindingEditor"),
TEXT("AudioEditor"),
TEXT("TimeManagementEditor"),
TEXT("EditorInteractiveToolsFramework"),
TEXT("TraceInsights")
};

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