UE_LOG
UE_LOG(LogTemp, Warning, TEXT("Construct")); UE_LOG(LogTemp, Warning, TEXT("%s"), *FString::SanitizeFloat(nine));
UE_LOG(LogTemp, Warning, TEXT("%s"), *GetName());
UE_LOG(LogTemp, Warning, TEXT("Construct")); UE_LOG(LogTemp, Warning, TEXT("%s"), *FString::SanitizeFloat(nine));
UE_LOG(LogTemp, Warning, TEXT("%s"), *GetName());