摘要:
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.SceneManagement; using System.Diagnostics; /// /// 脚本挂载在button上 /// 跨场景,单击按钮跳转主场景,此时控制端调用虚拟端。 //... 阅读全文
posted @ 2017-05-17 16:49
CocomoNo1
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