摘要:
using UnityEngine;using System.Collections;using UnityEngine.UI; public class MouseFollow : MonoBehaviour { Canvas canvas;//跟随范围为整个画布 RectTransform re 阅读全文
posted @ 2016-06-30 17:20
CocomoNo1
阅读(271)
评论(0)
推荐(0)
摘要:
using UnityEngine;using System.Collections;using UnityEngine.UI;using System.Collections.Generic;public class SizeCompute : MonoBehaviour{ public Text 阅读全文
posted @ 2016-06-30 13:53
CocomoNo1
阅读(179)
评论(0)
推荐(0)
摘要:
1. C#里使用Find函数查找物体时要用 GameObject:GameObject.Find("Canvas/Text").GetComponent<Text>().text="Score";2. 用Instantiate初始化物体时要用 as Transform 转换类型(对于 Transfo 阅读全文
posted @ 2016-06-30 12:42
CocomoNo1
阅读(473)
评论(0)
推荐(0)
摘要:
using UnityEngine;using System.Collections; public class LookForPath : MonoBehaviour{ public Transform target;//开始位置(移动对象的位置) public Transform[] Targe 阅读全文
posted @ 2016-06-30 11:33
CocomoNo1
阅读(167)
评论(0)
推荐(0)
摘要:
假设两个分别为A和B,分别挂有脚本AScript和BScript,现在想让BScript调用(A的脚本)AScript中的FollowMe()函数。 using UnityEngine;using System.Collections; public class BScript : MonoBeha 阅读全文
posted @ 2016-06-30 10:47
CocomoNo1
阅读(8907)
评论(0)
推荐(0)