随笔分类 -  Unity Lighting Doc

摘要:Light Probes 光照探针 Only static objects are considered by Unity’s Baked or Precomputed Realtime GI systems. In order for dynamic objects such as interac 阅读全文
posted @ 2018-11-02 11:57 CloudLiu 阅读(2713) 评论(0) 推荐(0)
摘要:Emissive Materials 自发光材质 Whilst Area Lights are not supported by Precomputed Realtime GI, similar soft lighting effects are still possible using ‘Emis 阅读全文
posted @ 2018-11-02 09:51 CloudLiu 阅读(9691) 评论(0) 推荐(0)
摘要:Light Types 灯光类型 We have now covered some of the project settings which need to be considered before beginning work on lighting your scenes in Unity. 阅读全文
posted @ 2018-11-02 09:48 CloudLiu 阅读(1734) 评论(0) 推荐(0)
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posted @ 2018-11-02 09:46 CloudLiu 阅读(7) 评论(0) 推荐(0)
摘要:Reflections 反射 Reflection Source 反射源 By default, objects in a scene are rendered using Unity’s ‘Standard Shader’. The Standard Shader is a 'physically 阅读全文
posted @ 2018-11-02 09:44 CloudLiu 阅读(1678) 评论(0) 推荐(0)
摘要:High Dynamic Range (HDR) 高动态范围 As well as Color Space, the ‘dynamic range’ of your camera needs to be configured. Essentially, this defines how extrem 阅读全文
posted @ 2018-11-01 16:35 CloudLiu 阅读(466) 评论(0) 推荐(0)
摘要:Choosing a Color Space 选择色彩空间 In addition to selecting a rendering path, it’s important to choose a ‘Color Space’ before lighting your project. Color 阅读全文
posted @ 2018-11-01 16:34 CloudLiu 阅读(1003) 评论(0) 推荐(0)
摘要:The Precompute Process 预计算过程 In Unity, precomputed lighting is calculated in the background - either as an automatic process, or it is initiated manua 阅读全文
posted @ 2018-11-01 16:33 CloudLiu 阅读(341) 评论(0) 推荐(0)
摘要:Choosing a Rendering Path 选择渲染路径 Unity supports a number of rendering techniques, or ‘paths’. An important early decision which needs to be made when 阅读全文
posted @ 2018-11-01 16:33 CloudLiu 阅读(343) 评论(0) 推荐(0)
摘要:Choosing a Lighting Technique 选择照明技术 https://unity3d.com/cn/learn/tutorials/topics/graphics/choosing-lighting-technique?playlist=17102 Broadly speakin 阅读全文
posted @ 2018-11-01 16:30 CloudLiu 阅读(694) 评论(0) 推荐(0)
摘要:Lighting overview 照明概述 In order to calculate the shading of a 3D object, Unity needs to know the intensity, direction and color of the light that fall 阅读全文
posted @ 2018-11-01 16:28 CloudLiu 阅读(536) 评论(0) 推荐(0)