摘要: using System.Collections;using System.Collections.Generic;using UnityEditor;using UnityEngine; public class HuangZhuShou : MonoBehaviour{ //通过此代码可以使预制 阅读全文
posted @ 2023-02-02 08:58 陈晨111 阅读(56) 评论(0) 推荐(0)
摘要: using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI; public class CreatMaps : MonoBehaviour{ public int w 阅读全文
posted @ 2023-02-02 08:46 陈晨111 阅读(148) 评论(0) 推荐(0)
摘要: using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI; public class CreatTerrain : MonoBehaviour{ public Te 阅读全文
posted @ 2023-02-02 08:43 陈晨111 阅读(152) 评论(0) 推荐(0)
摘要: using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI; public class CreatCamera : MonoBehaviour{ public Gam 阅读全文
posted @ 2023-02-02 08:41 陈晨111 阅读(29) 评论(0) 推荐(0)
摘要: using System.Collections;using System.Collections.Generic;using UnityEngine; public class CombineMesh : MonoBehaviour{ public GameObject[] Filters;//合 阅读全文
posted @ 2023-02-02 08:36 陈晨111 阅读(55) 评论(0) 推荐(0)
摘要: using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.EventSystems;using UnityEngine.UI;using DG.Tweening; pub 阅读全文
posted @ 2023-01-29 14:11 陈晨111 阅读(28) 评论(0) 推荐(0)
摘要: 上边是三角形 这个是正方形,一共有两种绘制方式,一种是通过Mesh网格的绘制方式,一种是顶点助手的绘制方式 阅读全文
posted @ 2022-12-22 08:57 陈晨111 阅读(102) 评论(0) 推荐(0)